Earlier quoted context omitted.
See ~3:30 in the video for strafing.
Note that in real life you almost never strafe. Just look at any footage ( or a movie ) of soldiers/police. No strafing. Games made us believe that we need it.
Omni: The "Oculus Rift" of 3D Treadmills
41–50 of 117 posts
Re: Omni: The "Oculus Rift" of 3D Treadmills
#42I would love to hear a medical professional opinion on contusion probability with extensive use of this thing. Also they didn't show if it's comfortable to run backwards - a critical move in any first person game.
Re: Omni: The "Oculus Rift" of 3D Treadmills
#43I would love to hear a medical professional opinion on contusion probability with extensive use of this thing. Also they didn't show if it's comfortable to run backwards - a critical move in any first person game.
Re: Omni: The "Oculus Rift" of 3D Treadmills
#44Ugh. This will eventually destroy my knees or hips someday. It's bad enough that I go running an hour every other day. I just can't imagine doing that for 6 to 8 hours. Although, I think this will be awesome for out of shape people who love games. Might be the thing we need to goad these people into shape!
Actually no. Most of the problems associated with running come from the unforgiving impact of your foot on the ground (often a hard surface). Devices like this and other treadmills are much better if you have joint problems.
Re: Omni: The "Oculus Rift" of 3D Treadmills
#45This is a great solution to the problem, and I'm really excited about it. But there's one very important catch: The "special shoes" are not an option for people with unusual orthotics requirements (e.g. me), because they're not going to be able to make shoes suitable for everybody. They have to create soles that can be strapped on to our existing shoes.
Judging by their prototypes (and assuming it does catch on) that should be pretty easy for them or someone else to offer. They're already letting people build the support band themselves based on drawings, I don't see why they couldn't (or someone else) release drawings and a bill of materials for the soles, esp. if some of it could be printed.
Re: Omni: The "Oculus Rift" of 3D Treadmills
#46tl;dr. Does the omni + oculus rift increase realism enough that violent games require extra caution?
Re: Omni: The "Oculus Rift" of 3D Treadmills
#47This is a great solution to the problem, and I'm really excited about it. But there's one very important catch: The "special shoes" are not an option for people with unusual orthotics requirements (e.g. me), because they're not going to be able to make shoes suitable for everybody. They have to create soles that can be strapped on to our existing shoes.
Re: Omni: The "Oculus Rift" of 3D Treadmills
#48I would love to hear a medical professional opinion on contusion probability with extensive use of this thing. Also they didn't show if it's comfortable to run backwards - a critical move in any first person game.
While running backwards is a popular tactic in FPS games, it's one that is obviously completely unrealistic. I think given that this is a virtual reality device, it's more likely to be used for more realistic games that wouldn't require backwards running.
[My impression is that the running backward technique is profitable largely due to limitations on user control and enemy AI, and those are probably not going to go away any time soon (even if developers might really want to make a game that feels realistic, it's, well, hard :)...]
Re: Omni: The "Oculus Rift" of 3D Treadmills
#49Earlier quoted context omitted.
Good luck with that. What makes the Occulus Rift important is how fast it translates real world movement to signals software can process to give a true VR feel. The accelerometers and magnetometers in phones are decent for their intended purpose, but their intended purpose is not VR. This is no Rift killer.
OK, I just busted your theory. Sorry. :) It has 16G The LSM330 has an user-selectable full scale acceleration range of ±2 g/±4 g/±6 g/±8 g/±16 g and angular rate range of ±250/±500/±2000 d. Samsung Galaxy S4 accelerometers/gyro Datasheet: http://www.st.com/web/en/catalog/sense_power/FM89/SC1448/PF2... Here's a FULL Teardown of the insides of the Samsung Galaxy S4. http://www.chipworks.com/blog/recentteardowns/2013/04…
You might get lucky and have a phone so incredibly powerful that even non-optimal software stacks are fast/low-latency enough to work well, but I suspect it will be a long time before most people do...
Re: Omni: The "Oculus Rift" of 3D Treadmills
#50Watch the first couple of videos.. It's pretty clever and cool. Doesn't look like it'll be fat friendly. All that aside, let's pretend like we're responsible adults for a second. The video, especially the end of the first, sort've makes me think this might be the "line". People have talked about violence in video games, and realism, and for the most part I don't think there is any real issue today, it's all malarkey.…
The secret jumped out at me when I read that drone pilots were getting real, bona-fide combat PTSD just from pushing the button while looking at those grainy monochrome heat images. People (almost all of them) know the difference between real and imaginary. "The Line" is in us, not on the screen.