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Omni: The "Oculus Rift" of 3D Treadmills

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31–40 of 117 posts

Re: Omni: The "Oculus Rift" of 3D Treadmills

#31
It seems that the grooves pointing towards the centre of the platform make for an unnatural walking gait. At the start of a step, the foot will move inwards towards the line of travel. As the foot crosses the torso, it will move outwards again.

Whereas in a natural gait, each foot moves parallel to the line of travel.

See 2:10 of the video for how the shoes fit into the grooves using plunger pins, and how they move on the platform.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#32

The "aha" moment for me, as an outsider to this industry, is using a special shoe to reduce friction and increase lateral stability versus only focusing on developing a 3D treadmill itself.

Doesn't it push your feet towards the middle since grooves in are radial?

Re: Omni: The "Oculus Rift" of 3D Treadmills

#34

I see that X, the Y of Z is still going strong as an elevator pitch. What's wrong with "Omni: a 3D Treadmill"?

Because people would ask; "Why do I need a 3d treadmill? I am perfectly happy running in a 2d line." It is not immediately obvious what it is for. I think it would have make a lot more sense to say "Omni 3d Treadmill: The perfect complement for the Oculus Rift."

Agreed. I guess I'm just one of those curmudgeons who finds piggybacking on other brands distasteful.

But life isn't a tastefulness contest. I suck at it. (And I'd suck if it was).

Re: Omni: The "Oculus Rift" of 3D Treadmills

#35
post #9

Ugh. This will eventually destroy my knees or hips someday. It's bad enough that I go running an hour every other day. I just can't imagine doing that for 6 to 8 hours. Although, I think this will be awesome for out of shape people who love games. Might be the thing we need to goad these people into shape!

Actually no.

Most of the problems associated with running come from the unforgiving impact of your foot on the ground (often a hard surface). Devices like this and other treadmills are much better if you have joint problems.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#36
This is a great solution to the problem, and I'm really excited about it.

But there's one very important catch: The "special shoes" are not an option for people with unusual orthotics requirements (e.g. me), because they're not going to be able to make shoes suitable for everybody.

They have to create soles that can be strapped on to our existing shoes.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#37

The "aha" moment for me, as an outsider to this industry, is using a special shoe to reduce friction and increase lateral stability versus only focusing on developing a 3D treadmill itself.

Doesn't it push your feet towards the middle since grooves in are radial?

Indeed. I wonder how you strafe.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#38

This is a great solution to the problem, and I'm really excited about it. But there's one very important catch: The "special shoes" are not an option for people with unusual orthotics requirements (e.g. me), because they're not going to be able to make shoes suitable for everybody. They have to create soles that can be strapped on to our existing shoes.

Judging by their prototypes (and assuming it does catch on) that should be pretty easy for them or someone else to offer. They're already letting people build the support band themselves based on drawings, I don't see why they couldn't (or someone else) release drawings and a bill of materials for the soles, esp. if some of it could be printed.

Re: Omni: The "Oculus Rift" of 3D Treadmills

#40

Earlier quoted context omitted.

Indeed. I wonder how you strafe.

See ~3:30 in the video for strafing.

Note that in real life you almost never strafe. Just look at any footage ( or a movie ) of soldiers/police. No strafing. Games made us believe that we need it.
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