Earlier quoted context omitted.
I worked for one and it works very well. They build one of the most common electronic medical record systems plus a bunch of associated software. Any large client, in this case a hospital, hospital chain, or large ambulatory clinic, pays a $mm annual fee for the right to call and notify of a breaking bug and get engineers to issue a fix asap.
Has it ever led to a pseudo-ransom situation if only a single client is affected by a showstopper bug? If not, how is this mitigated?
Why I'm Not Using RubyMotion in Production
51–60 of 75 posts
Re: Why I'm Not Using RubyMotion in Production
#52Earlier quoted context omitted.
Do you know these to be facts or are you just regurgitating something you've read or heard elsewhere? Because: > you can use the editor of your choice and the terminal instead of Xcode. This is possible with Obj-C, but using Xcode is a far superior experience to RubyMotion and any editor. > you can use the interactive console to debug your app or to live test new code Ditto for lldb in Xcode > you get all the great w…
Using Xcode is a shit experience, it crashes numerous times each day, creates zombie processes when testing in the simulator, and has something like 1000 tiny problems that are irritating. LLDB is powerful, but not a proper REPL. > using Xcode is a far superior experience to RubyMotion and any editor Yesterday I had to convert a list of constants into mathematical operations. Took ten seconds to make the macro in vim…
Re: Why I'm Not Using RubyMotion in Production
#53That's a lot of fuzz for an active bug with a very easy workaround.
First, said workaround would completely change the entire structure of your ruby code. Basically, kill blocks. This is inferior to Objective-C itself structure-wise.
Second, and most importantly, this bug is not something that jumps out at you. It only causes crashes in some small % of runs. So, the result is your apps look fine, you are writing idiomatic ruby, but once you release to production, you start getting crash reports because you closed over a local variable that ends up being released. This is the kiss of death for production apps: un-reproducible bugs due to magic in the compiler not working as expected.
In other words, even if you know about the bug, and even if you understand the workaround, if you write code naturally, you are going to introduce crashing bugs that are not reproducible that affect some small but measurable percentage of your users. A true nightmare.
Re: Why I'm Not Using RubyMotion in Production
#54Earlier quoted context omitted.
Did you know you can have Vim keybindings in Xcode?
The XVim plugin? That's hardly a complete implementation.
Re: Why I'm Not Using RubyMotion in Production
#55Not only does the author have the courage to admit there are problems with RubyMotion that make it unfit for production use--and seriously, noticeable unexpected and difficult-to-reproduce-and-fix memory errors make any language unfit for production--but he also offers a dispassionate and technical explanation.
I love Obj-C and have eyed RubyMotion and other Ruby-related projects like it (MacRuby, etc.), and it is nice to hear from an unapologetic supporter of a project that it is not production ready, despite the hype and fanfare.
Thank you.
Re: Why I'm Not Using RubyMotion in Production
#56Earlier quoted context omitted.
It's NOT using ARC. It's using an "analog" (in the original post's words). With which he means "a substitute", "a similar tech", "their own implementation of the same concept", "something analogous to ARC" (hence the "analog"). (Most people know "analog" only as in "analog vs digital", but it was immediately obvious to me, because I know the etymology of the word from the original language it was adopted from. Btw, t…
Personally, I use "analog" to mean "not digital" and "analogue" to mean "something similar to". I think that's a little clearer, at least to some US readers.
Re: Why I'm Not Using RubyMotion in Production
#57Re: Why I'm Not Using RubyMotion in Production
#58Earlier quoted context omitted.
... or at least hire someone to fix the bugs for you. I wonder if there are any closed-source software shops that have a "pays us a premium to fix bug X first" option. Doesn't seem like it would work too well.
I worked for one and it works very well. They build one of the most common electronic medical record systems plus a bunch of associated software. Any large client, in this case a hospital, hospital chain, or large ambulatory clinic, pays a $mm annual fee for the right to call and notify of a breaking bug and get engineers to issue a fix asap.
At a high price, you can get strong service guarantees.
At a zero price, you can use open source and manage the critical service yourself.
At a low but nonzero price, you get neither.
Re: Why I'm Not Using RubyMotion in Production
#59I've been using Ruby for some years now, and let me tell you something: just learn Obj-C. It's not hard to learn, is actually a pleasure to write, and will surprise you with it's elegance sometimes, e.g. KVC collection operators ( http://nshipster.com/kvc-collection-operators/ ). RubyMotion would have been awesome a few years ago, but now that Obj-C has ARC, literals for dictionaries and arrays, and blocks (yes!), I…
Re: Why I'm Not Using RubyMotion in Production
#60Earlier quoted context omitted.
I worked for one and it works very well. They build one of the most common electronic medical record systems plus a bunch of associated software. Any large client, in this case a hospital, hospital chain, or large ambulatory clinic, pays a $mm annual fee for the right to call and notify of a breaking bug and get engineers to issue a fix asap.
This basically highlights why there's no comfortable middle ground in pricing software. At a high price, you can get strong service guarantees. At a zero price, you can use open source and manage the critical service yourself. At a low but nonzero price, you get neither.
By that I mean, clients with budgets will opt for enterprise services. That's not necessarily fair, but humans like expensive stuff, especially when it's not their money.
The thing is, engineers who move into SaaS and try to tackle that middle ground tend to be shafted. This is why people like 'patio11 so often recommend aiming for the enterprisey folks - that's where you make a living.