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iOS 7: Catch me if you can

allenpike.com

31–40 of 131 posts

Re: iOS 7: Catch me if you can

#31
post #11

Earlier quoted context omitted.

I haven't used Android since it first came out, but does it have the dynamic physics, layering, dynamic image compositing (blur, etc), parallax, etc, that all are in iOS 7? iOS 7 seems to me to be very much about how it feels and behaves in motion. The current beta still isn't performance tuned, so my guess is the final build is going to be a pretty futuristic experience on the iPhone 5S. I think a lot of people are…

I agree, but it's funny. iOS 7 is all about dynamic, physical interfaces - so much so that they built a physics engine into UIKit. At the same time, they're ripping apart the user experience so that nothing onscreen _looks_ like a physical object. Before, interfaces looked like a bunch of real-world objects. Now, they look like a bunch of thin-ass lines and boxes, but behave like real-world objects. I agree that iOS…

Motion, dynamics, and depth are a hallmark of the Windows Phone Metro experience.

Re: iOS 7: Catch me if you can

#32

I don't care about 3d or blur or other eye candy. I'd happily trade all that crap off for the battery life of my old Nokia 1100.

In time. I think the battery life vs. computing power tradeoff took a turn in 2007 because batteries were finally robust enough to handle a bright screen for a reasonable amount of time. Ideally I would like a device which has a battery which, when bought, will last the lifetime of the product.

One that recharges itself continuously via radioactive decay? I wonder if, regulatory challenges aside, a radioactive decay trickle charge could be enough of a trickle charge to meaningfully extend daily battery life...

Re: iOS 7: Catch me if you can

#33

"Try copying this assholes" Seriously? I can't get over there are iOS fanboys out there still with their heads so far in the sand. Along with more characterizations of web development that are a decade out of date... sigh. (And anyone who doesn't understand what I mean should watch the Shadow DOM and Polymers presentations from this year's Google IO. They really need to put the Sandbox on a public url for a quick imp…

Yeah, I am an iPhone owner and prefer it to Android, but this article is just asinine.

First of all, you can absolutely do anything iOS does on the web; it's just a question of how much effort you're willing to put in. There's not a library already in existence that you can use easily which perfectly mimics iOS 7, but if there were then iOS 7 would need more work. But there will be web libraries that allow you to mimic iOS 7.

The whole concept of "X platform can't do this" is so wrong headed to begin with. When it comes to software, the first thing anyone should learn is that anything can do just about anything. The limitation is hardware.

Re: iOS 7: Catch me if you can

#34
post #26

> The 3D, the blur, the compositing – all of them are disabled or degraded on the [iPhone 4's] A4. I hadn't heard that before, and it's quite interesting. Does anyone know if previous iOS versions have similar feature segmentation, other than the obvious (and perhaps artificial) ones like Siri and 3d maps?

It's not unheard of. The camera's panorama feature, taking photos while recording video, some other stuff:

http://support.apple.com/kb/HT5457

Also, some OS X stuff, like AirPlay mirroring or Power Nap require up-to-date hardware:

http://support.apple.com/kb/ht5444

Re: iOS 7: Catch me if you can

#35
Will it be true that Apple still has enough weight to cause ripple effects in design paradigms completely unrelated to a mobile device? I am guessing so, but mostly because a lot of designers are coupled strongly to Apple ideology and it affects their designs directly.

This is of course painful as someone outside of this bubble - watching designs that conform to a device and a way of thinking instead of living and breathing in their own right.

Re: iOS 7: Catch me if you can

#36
post #26

> The 3D, the blur, the compositing – all of them are disabled or degraded on the [iPhone 4's] A4. I hadn't heard that before, and it's quite interesting. Does anyone know if previous iOS versions have similar feature segmentation, other than the obvious (and perhaps artificial) ones like Siri and 3d maps?

Navigation isn't available on the 4.

Re: iOS 7: Catch me if you can

#37

"Try copying this assholes" Seriously? I can't get over there are iOS fanboys out there still with their heads so far in the sand. Along with more characterizations of web development that are a decade out of date... sigh. (And anyone who doesn't understand what I mean should watch the Shadow DOM and Polymers presentations from this year's Google IO. They really need to put the Sandbox on a public url for a quick imp…

  > I can't get over there are iOS fanboys out there still
  > with their heads so far in the sand.
Those iOS fanboys are just knowledgeable enough. Why don't you spend some time and educate yourself on a couple of things. First, where the first usage of the cornerstones of modern web tech appeared in the wild: I mean , CSS transitions and animations. You may be surprised. Second, learn a bit what native SDKs offer. Once you know the state of "modern web" and the state of modern mobile OSes SDKs you may be less tempted to try to compare them. Trying to portray web stack as superior is laughable and the person making such claim probably has his head in the darker place than sand.

Re: iOS 7: Catch me if you can

#38
What's funny here is the idea that somehow commodity SoCs will not soon be catching up and providing the same hardware benefit to all the competitors.

Hiding behind a hardware wall is not a safe place to be these days.

Re: iOS 7: Catch me if you can

#39

"Try copying this assholes" Seriously? I can't get over there are iOS fanboys out there still with their heads so far in the sand. Along with more characterizations of web development that are a decade out of date... sigh. (And anyone who doesn't understand what I mean should watch the Shadow DOM and Polymers presentations from this year's Google IO. They really need to put the Sandbox on a public url for a quick imp…

Due to the degree that each of the major mobile players "cross-pollinates" or "copies" these days, why are we even still talking about who is copying who? Who cares? Looking at these new iOS demos, I see a lot of things that were first done elsewhere. But to most people (outside of our ivory tower), that doesn't matter, and it shouldn't.

But Apple shouldn't be faulted for some of these "borrowed" elements in iOS 7. Google does the same thing, Microsoft does the same thing, and so does everyone else. In fact, I expect them to copy good things, because I as a consumer want the best for my money. Stay on your own stubborn, outdated path and end up like RIM.

Re: iOS 7: Catch me if you can

#40

"Try copying this assholes" Seriously? I can't get over there are iOS fanboys out there still with their heads so far in the sand. Along with more characterizations of web development that are a decade out of date... sigh. (And anyone who doesn't understand what I mean should watch the Shadow DOM and Polymers presentations from this year's Google IO. They really need to put the Sandbox on a public url for a quick imp…

> I can't get over there are iOS fanboys out there still > with their heads so far in the sand. Those iOS fanboys are just knowledgeable enough. Why don't you spend some time and educate yourself on a couple of things. First, where the first usage of the cornerstones of modern web tech appeared in the wild: I mean , CSS transitions and animations. You may be surprised. Second, learn a bit what native SDKs offer. Once…

> Trying to portray web stack as superior is laughable and the person making such claim probably has his head in the darker place than sand.

No such claim was made. He simply pointed out (correctly) that the mobile web is in much better shape than it is being given credit for. In that, I agree.

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