Earlier quoted context omitted.
Steam's DRM stays out of my way, in the same way iTunes' used to. Microsoft's DRM forced me to play in a way they saw fit.
Which is the point. DRM isn't the boogeyman. It is how DRM is presented.
The Internet Just Made Microsoft Kill a Car for a Faster Horse
181–190 of 206 posts
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#182Earlier quoted context omitted.
> Add to that the average speed of Internet in the US, and you have a poor situation for over the net gaming. Now maybe. The article mentions that it's a device designed for the next 7 or 8 years.
I don't think this generation of consoles will survive without a refresh in the next 7 or 8 years. Tech is moving too fast.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#183Try hard as they might, it's impossible to make those "features" sound good. This one is especially amazing: "You could re-sell your physical disc game to Gamestop or any participating outlet that opted into Microsoft’s revenue sharing system." Gee, thanks, Microsoft! It's not like those outlets will pass the cost right onto the consumer or anything (oh wait, they will). It's incredible how the Xbox team thought, "Lo…
> If you consider sharing to be going over to a friend's house, entering your password, then waiting 3.5 hours for a download to finish to be in some way innovative or interesting MS is playing the long game. The console will probably be around for 6-7 years. Back then my internet connection speed at home was about 6Mbit, today its 100Mbits and a download of 10GB usually takes about 20 minutes, so i would really love…
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#184I like the MS vision for a future of pure digital content that's associated with an account so that you can log in from anywhere and get access to it.
The problem with their vision and the Xbox One is that they didn't fully commit. They made a half-step that didn't take us all the way to their vision but still put some, frankly, poorly thought out requirements on the user.
A half-step is fine if you have the ability to iterate quickly and get the rest of the way there in a week or a month. But consoles do not iterate quickly. It would be YEARS before they could take us the rest of the way to their digital wonderland. That's just too long when you're stuck with some awkward intermediate step.
Their vision is still a good one, and it's still one they can build. They just need to be sure that when they launch the next Xbox (after the One), that they take the full step and commit to their vision completely.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#185------------------------
• If you purchased a physical disc game, your game was tied to your account and you could go to any other Xbox One and be able to have access to your entire library without carrying physical discs around
Who cares? The device would sit in front of the TV.
• You could re-sell your physical disc game to Gamestop or any participating outlet that opted into Microsoft’s revenue sharing system
Second hand console games. A never before heard of thing.
• You could buy a used physical disc game from a participating retailer and play it like a new game
Yeah, a never heard of before thing...
• You could install all your games onto your hard drive and not have to get up all the time to swap discs
Oh, the hardship!
• You could buy a digital copy and sell it or gift it to a friend (a previously unheard-of policy in digital games)
This is just an outright lie. You can do that on Steam today.
• You could potentially share your entire library with 10 friends/family members, with the only limitation being that you couldn’t play the same game at once
So, just like with the disks.
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Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#186Earlier quoted context omitted.
> I sometimes play games that are many decades old Thats one thing steam is actually pretty good for, its got lots of older games (some from the early 80s!) that generally just work on pretty much any modern PC.
By Steam you mean GoG, they don't even have DRM on them, but they update the Windows installers so they work. Though I have to criticize their lack of the Linux ports of the old titles =\
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#187Earlier quoted context omitted.
Steam's DRM stays out of my way, in the same way iTunes' used to. Microsoft's DRM forced me to play in a way they saw fit.
Which is the point. DRM isn't the boogeyman. It is how DRM is presented.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#188Earlier quoted context omitted.
I don't think this generation of consoles will survive without a refresh in the next 7 or 8 years. Tech is moving too fast.
It hasn't for the last seven years? Other than the arrival of SSDs, the consoles were running on a half-decade old tech and still doing fine. If anything, tech seems to be moving slower lately, with less increase of processor powers and less notable increases in graphics capability.
Sure, they can bolt-on new firmware updates and operating systems, but I think the way we use consoles will change quite a bit in the next 3-4 years alone.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#189I think the OP here is giving MS more credit than they are due. I don't believe they were trying to build a car, and I don't believe they had a messaging problem. I think they were trying to pull a bait and switch. Pitch a car and sell a faster horse. They got caught, and the Internet won. You can easily get to that conclusion by gauging the HD storage shipping with each unit. Add to that the average speed of Interne…
>You can easily get to that conclusion by gauging the HD storage shipping with each unit. Add to that the average speed of Internet in the US, and you have a poor situation for over the net gaming. You can add an external hard drive (supports USB 3.0) and it can act as storage for games.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#190Earlier quoted context omitted.
You still have a choice! "Can play Game X" is a feature of the platform just as much as as its hard-drive space or lack of DRM or whatever. Luxuries always have an element of consumer choice involved. It's only, in fact when you start talking about essentials such as food, housing and basic services where you can claim you're forced to buy something. And I'm not even sure where you were trying to go with that music c…
Why not apply it to the life itself? I mean, people who can't afford food are free to die, aren't they? It's not like anyone is forcing them to live or something. Using this kind of logic, anything can be turned into a choice.