If anything, I found his post discouraging. He's built a great app and only managed to get people to notice it when he made it free. If a top20 app only managed to earn under $500 what does it say about the current state of the app market?
An App Store Experiment
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Re: An App Store Experiment
#42If anything, I found his post discouraging. He's built a great app and only managed to get people to notice it when he made it free. If a top20 app only managed to earn under $500 what does it say about the current state of the app market?
I wish we could have seen revenue numbers if he had put ads on the app the day after he shot up the popularity charts and was doing 10s of thousands of downloads a day.
Re: An App Store Experiment
#43Earlier quoted context omitted.
I'm surprised the author isn't putting ads on the free version.
He should wait to see how the free graph will develop after a few days/weeks because chances are that download numbers will fall pretty quickly to ~1000/day.
Re: An App Store Experiment
#44He went free and only had seven other apps in his category, and he made a few dollars. My question is what does it take to build a real business in the app store? Companies have to pay employees, etc. Are 1% of the companies making most of the money? I think it's going to be hard to build a company 99 cents at a time.
It's basically the top .1% of apps on iOS - the top 1000 overall or so - that make around $1000/day. There are close to 1,000,000 apps - 9,999,000 support one person or less.
Re: An App Store Experiment
#45Earlier quoted context omitted.
It's basically the top .1% of apps on iOS - the top 1000 overall or so - that make around $1000/day. There are close to 1,000,000 apps - 9,999,000 support one person or less.
$1000/day isn't a company. It's a one or two man shop. It doesn't sound like the economics are there to build the next EA, id Software, etc.
Actually, if you are bringing in $1000/day in the Ukraine, you might have quite a little startup indeed.
Re: An App Store Experiment
#46Re: An App Store Experiment
#47I feel like I'm missing something, the post keeps saying you need to "create a story around your product" and "you need to sell your app with a story" yet the post never explains what this means, or does it, instead he has made a cool app that wasn't selling and made it free instead and people installed it and liked it. Doesn't this post demonstrate the problems with selling vs. free, not story this or story that?
Re: An App Store Experiment
#48Re: An App Store Experiment
#49Earlier quoted context omitted.
I think his point was that he didn't do that, and sure enough he wasn't able to generate any intest around the paid version.
I think you're all missing the point. His post is the 'story' behind the app. This post is the marketing.