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The Internet Just Made Microsoft Kill a Car for a Faster Horse

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Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#171
post #65

Try hard as they might, it's impossible to make those "features" sound good. This one is especially amazing: "You could re-sell your physical disc game to Gamestop or any participating outlet that opted into Microsoft’s revenue sharing system." Gee, thanks, Microsoft! It's not like those outlets will pass the cost right onto the consumer or anything (oh wait, they will). It's incredible how the Xbox team thought, "Lo…

>It's incredible how the Xbox team thought, "Look at that money over there. Let's take it!" What's next, Wal-Mart charging Ralph Lauren every time a customer comes in wearing a Polo shirt (because why should other clothing companies get free advertising in their store)? Could you explain this analogy because it makes zero sense to me. >The other issue? For the author to be completely honest, every "benefit" mentioned…

> How is it different than Steam...?

The short answer is that the digital aspect of the two is similar, if not the same: digital games are sold once and can be used anywhere the user can log in to the account. That seems to be the same both before and after Xbox's 180.

The biggest difference is in the analog aspect of Xbox One. Steam doesn't have a physical sales component - it was created specifically to avoid that scenario. Xbox does though, but because it forces analog sales into a digital construct (via forced installs of games - not a bad thing necessarily, just a design decision they made) it forces the analog component to function by the same rules as the digital sales component.

Going all digital was always a choice with clear positives and negatives. You could avoid the negatives (one being no resale, for example) by sticking with physical discs for certain games. It was always a decision. However with that design decision to force the analog into the digital construct, Xbox one wanted to remove that choice.

With Xbox One's prior rules, physical copies of games could only be sold once. That's it. Then it would require an additional secondary sale to Microsoft to function. And the primary sale could only happen to select retailers. That's breaking what's understood and expected from that optional analog construct due to design decisions, without providing any additional value to the consumer.

Yes, forced installs allows mimicry of the all-digital experience and adds a certain amount of convenience, but doesn't allow any advantages beyond the all-digital experience. Certainly not enough to make up for the lack of choice in forcing consumers into a suboptimal construct.

The key here was subverting customer expectations and taking what used to be a choice and trying to A) force it into what MS preferred, and then B) trying to monetize that. It reeked of a money grab because it added no new value beyond what was already available via digital sales while removing established value for consumers.

tl;dr: It's different than Steam because Steam is one all-digital service while Xbox One tried to force all physical and digital sales into following the same ruleset as an all-digital marketplace.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#172
post #96
post #69

Earlier quoted context omitted.

>That would have been really innovative. And a great way to lose out on billions of sales.

Ask Amazon how it turned out for them with the Kindle. Sold only online. No retailers. They crushed all the other physical ebook-readers re-sellers.

Ask Australia if they'd like to download one game a month and max out the allowed data on their internet connection. Data caps are still common, and for every marketplace that has them, a digital-only marketplace is DOA.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#173
post #65

Earlier quoted context omitted.

>It's incredible how the Xbox team thought, "Look at that money over there. Let's take it!" What's next, Wal-Mart charging Ralph Lauren every time a customer comes in wearing a Polo shirt (because why should other clothing companies get free advertising in their store)? Could you explain this analogy because it makes zero sense to me. >The other issue? For the author to be completely honest, every "benefit" mentioned…

> I would imagine they would allow you to play parts of the game without needing to install the whole game, similar to Steam. afaik steam does not do this, is it a recent feature?

I don't know of this feature either. Maybe it's a reference to demos?

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#174

Wow. the Pro-Microsoft astroturfers are are full force, spinning a win for privacy into a loss for gaming's future. Very slick angle to take, guys. now, fill up HN with your sockpuppets, like expected.

Please don't poison the well by arguing that anyone who might disagree with you on any particular point is an astroturfing sockpuppet. If you have evidence or a hunch about a specific trend of postings, that's one thing. Assuming universal bad faith is another entirely, and something HN is better off without. Unless we're talking about SEO hucksters[1].

[1](a joke. mostly.)

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#175

Earlier quoted context omitted.

"Is STEAM an option?" It is. If certain games require it, then it is something forced by those games, not by the service itself. Just as those "off the shelf" games that are account tied, as Diablo 3 or Starcraft 2, it does not imply that all physical games are account tied. An exception does not a rule make, while in the case of Microsoft that would have been "the rule".

> If certain games require it, then it is something forced by those games, not by the service itself. So you don't buy games that require XBox One? You had a choice before. Now that choice has been removed.

That choice was removed because the company felt that too many people would do exactly that.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#177
post #171
post #65

Earlier quoted context omitted.

>It's incredible how the Xbox team thought, "Look at that money over there. Let's take it!" What's next, Wal-Mart charging Ralph Lauren every time a customer comes in wearing a Polo shirt (because why should other clothing companies get free advertising in their store)? Could you explain this analogy because it makes zero sense to me. >The other issue? For the author to be completely honest, every "benefit" mentioned…

> How is it different than Steam...? The short answer is that the digital aspect of the two is similar, if not the same: digital games are sold once and can be used anywhere the user can log in to the account. That seems to be the same both before and after Xbox's 180. The biggest difference is in the analog aspect of Xbox One. Steam doesn't have a physical sales component - it was created specifically to avoid that…

You keep saying "analog" when I suspect you mean "disc" or "physical copy"? You're talking about a discrete physical item (thus digital by definition) which has a game stored in digital format...

I fear that I sound like the language police, but really, your comment was already fairly complex before I had to puzzle over what you meant by "analog" and "all-digital" as if this device had a coaxial output to a CRT TV.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#178
Shitty article. They weren't trying to build a car, they were trying to get the horse to pull a car. They were still selling physical media, just hamstringing it so it would be less useful than it is today. Want to build a "Steam for XBox", go right ahead. Want to make buying from "Steam for XBox" the only way to get games, go right ahead. But that's not what they did. They Said, buy games like today, oh, and here are a bunch of extra value-reducing "features" that go with it.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#179
I believe some or all of these features that were removed will be included eventually. People have a hard time changing so quickly. Processes can become confusing and people may have a hard time transitioning to all digital at first. PSN and Xbox Live allow for downloaded versions of almost all games now. A persistent push away from physical discs to digital games is something that can clearly still be implemented.

So I do not believe they have abandoned their new features but instead put them on hold and saved them for a later date. Eventually, we will all be on digital media and it will be for the better.

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