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The Internet Just Made Microsoft Kill a Car for a Faster Horse

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Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#51
post #5

Don't worry. Valve will come out with a nice car (SteamBox) and will craft their message more carefully to make sure all of the horse lovers don't get spooked before they fall in love with the ride.

Valve doesn't have to do anything about messaging because Steam already works like the XBox One was going to .

Really? Did you read the article? Can you sell the games you own on Steam? Lend them to your friends?

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#52
post #40

> You could install all your games onto your hard drive and not have to get up all the time to swap discs Holy crap, that's lazy. Who wrote this, Eric Cartman? http://www.youtube.com/watch?v=oRjjVtvxRMs

You could say the same thing about having your entire music library at your fingertips digitally and having to get up to swap a CD.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#53
> I’ll most likely only buy 2 or 3 used games in the entire 7 year console life, and my internet very rarely goes out.

Well, that makes one of us. I'm relieved that Microsoft backed down on this, despite the cost in new features. Personally, I'm less interested in buying used games as I am passing them along to friends or selling them, but I would be pissed if they unilaterally removed this option for me.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#54

I don't really see how the features they removed are incompatible with not requiring online checkins every 24h and certainly not with the used game policy. I don't see why they couldn't have made the online checkins optional, but required to do any of the game sharing, and if you don't check in within 24h it just disables games that aren't yours and doesn't let other people play yours. Sure, that could be gotten arou…

I think the problem happens when Person A buys a game disc and lends a digital copy to Person B. Person A then disconnects from the Internet and plays using the game disc and Person B plays with the 24H online check in. Now you have two people playing the same game at the same time with only one copy of the game bought.

How does that not happen with their old system? You buy a disc, install it, remove the disc (doesn't need to go back in) and then give it to someone else?

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#55

Earlier quoted context omitted.

Valve doesn't have to do anything about messaging because Steam already works like the XBox One was going to .

Really? Did you read the article? Can you sell the games you own on Steam? Lend them to your friends?

The point is that many of us who were relatively happy users of Steam were annoyed at the changes in the Xbone. However, Steam took a decade before I let it on my computer. I literally didn't realize I'd be buying into it when I bought a retail copy of Bioshock Ultimate.

Whereas Microsoft went to the biggest built-up launch event in all of gaming and told all the gamers waiting on the edge of their seat and gave the impression that they cared more about the set-top box market instead and the Xbone was going to lock you out of even disc games that you buy unless you give it a 24/7 phone-home kill switch. Oh and if the cloud thought that your IP address looked like it came from the wrong region you were DoA too.

To be out-consumer-friendlied by Sony of all companies, ouch that stings.

Disclosure: MS employee, not in Xbox, my own opinion only

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#56
post #40

> You could install all your games onto your hard drive and not have to get up all the time to swap discs Holy crap, that's lazy. Who wrote this, Eric Cartman? http://www.youtube.com/watch?v=oRjjVtvxRMs

If you have small kids in the house, it also saves you from the inevitability of these expensive discs getting scratched.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#57

Earlier quoted context omitted.

Valve doesn't have to do anything about messaging because Steam already works like the XBox One was going to .

Really? Did you read the article? Can you sell the games you own on Steam? Lend them to your friends?

Lending games to friends seems to be a feature that Steam is at least experimenting with, based on the latest Steam beta update: http://www.neogaf.com/forum/showthread.php?t=595606

Could be related to a ruling by the European Court of Justice last year, by which "An author of software cannot oppose the resale of his ‘used’ licences" http://curia.europa.eu/jcms/upload/docs/application/pdf/2012...

This could also lead to permanent license transfers being possible (possibly enabled via Steam's existng community marketplace, where Steam takes a cut of the sale of virtual goods--and perhaps more advantageous for Steam, sellers on Steam's community market don't get cash; they get credit that can only be used on Steam).

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#58
post #6
post #2

Microsoft remembered it sells (mostly) console, not (mostly) games. pleasing the pirates sells wonders. If you only lived your teenager years in the US or Japan, then you will not understand. But Sony et al sold millions of consoles to other countries where the market probably bought 1 game per 10 consoles sold (numbers vaguely remembered from a playstation1 analysis i read a long time ago)

"market probably bought 1 game per 10 consoles sold" You seem to have reciprocated your fraction there: http://www.vgchartz.com/analysis/platform_totals/Tie-Ratio/G... Globally, the PS1 sold about 9 games per console. I don't necessarily fully trust that site or that number, but it's probably at least within a factor of two, which still leaves it a great distance from your number.

Never said global numbers. I meant specifically the emerging countries.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#59
post #2

Microsoft remembered it sells (mostly) console, not (mostly) games. pleasing the pirates sells wonders. If you only lived your teenager years in the US or Japan, then you will not understand. But Sony et al sold millions of consoles to other countries where the market probably bought 1 game per 10 consoles sold (numbers vaguely remembered from a playstation1 analysis i read a long time ago)

Historically speaking MS and Sony hardware is sold for a loss which is covered by the cut they get per game sold. I'm not sure how big of a loss, if any, the PS4 and XB1 are being sold for. It could be close to even.

That's true for US and Japan. Maybe Europe nowadays.

Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse

#60
> "Most people aren’t Richard Branson and most people have enough of a connection, however intermittent, to authenticate once a day."

Military Personnel nonwithstanding...

> "Who knows, maybe Microsoft will change the policy again and have people opt in to the online check so that they can share their libraries with their friends. Maybe they will have another tier where people opt in to these benefits. I hope so."

And that was the crux of the matter. WE WERE NOT GIVEN A CHOICE, I am all in favour of letting people choose which is more important to them but MS initially shafted a load of people with their "This is how it is going to be" without any options spiel.

[EDIT] I suppose I should put as a disclaimer that I have never owned any of the x-boxes nor plan to. I am merely commenting from the point of view of a consumer in general.

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