The problem is that Microsoft put a saddle on the car by offering physical discs. I really didn't see the point of it if it was always online, given that MS has their music and movie stores. Moreover it didn't really give consumers the main benefit of always on DRM: lower prices for games. This is why consumers don't care about the DRM on iOS or even Android. Another major problem is that for all the features offered…
physical discs are useful for people with always-on-but-still-painfully-slow internet, and it also was a way for MS to compromise and not piss off all the physical disc retailers, who happen to be the same people who will retail the console itself.
The Internet Just Made Microsoft Kill a Car for a Faster Horse
21–30 of 206 posts
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#22This really just looks like sour grapes from Microsoft to me. There's no reason they couldn't have both... Buy a physical disk? Trade use it like you always have, but you don't get to make use of all the fancy cloud features. Buy your game online? You'll need to phone home every once in a while (24 hours was a bit harsh, maybe more like 1 week), and you can't trade it like physical media, but you get the fancy new le…
They had two choices:
Require an internet connection before running a game. (the 24 hour check)
or
The disk must be present at all times.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#23Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#24This really just looks like sour grapes from Microsoft to me. There's no reason they couldn't have both... Buy a physical disk? Trade use it like you always have, but you don't get to make use of all the fancy cloud features. Buy your game online? You'll need to phone home every once in a while (24 hours was a bit harsh, maybe more like 1 week), and you can't trade it like physical media, but you get the fancy new le…
The problem with convert to cloud is that it would require every Xbox to go online in order to check with the mothership before running the game, even from a disk. Otherwise you'd be able to share the disk with offline users who could continue using the physical copy. They had two choices: Require an internet connection before running a game. (the 24 hour check) or The disk must be present at all times.
Alternatively, sell your physical disk used and buy the digital copy off live.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#251) keep the legacy physical media system
2) enable the new system for digital purchases
would have been a huge win and truly groundbreaking
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#26This really just looks like sour grapes from Microsoft to me. There's no reason they couldn't have both... Buy a physical disk? Trade use it like you always have, but you don't get to make use of all the fancy cloud features. Buy your game online? You'll need to phone home every once in a while (24 hours was a bit harsh, maybe more like 1 week), and you can't trade it like physical media, but you get the fancy new le…
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#27Earlier quoted context omitted.
The problem with convert to cloud is that it would require every Xbox to go online in order to check with the mothership before running the game, even from a disk. Otherwise you'd be able to share the disk with offline users who could continue using the physical copy. They had two choices: Require an internet connection before running a game. (the 24 hour check) or The disk must be present at all times.
So, rather than sharing with up to 10 people it's now 11 (and the 11th can never go online, because the key for the disk has been burned)? Alternatively, sell your physical disk used and buy the digital copy off live.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#28You can easily get to that conclusion by gauging the HD storage shipping with each unit. Add to that the average speed of Internet in the US, and you have a poor situation for over the net gaming.
We're just not there yet.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#29Who they heard from was a fan base who very much still enjoy their XBox 360s and were truly looking forward to an improved product with some sick innovations that only companies like Microsoft can deliver. They heard from this collection of people because in addition to the excellent innovations, they tacked on completely unreasonable restrictions that make the product all but completely useless if you CHOSE not to connect it to the network or have the spying eye watching your every move, and then twisted themselves into a pretzel trying to either make these sound like a feature instead of handcuffs or failing to explain that you could turn off the advanced features of the Kinect.
In response to hearing from "The Internet", instead of actually listening to what was being said and making some reasonable changes to the restrictions, they stopped dead in their tracks, turned 180 degrees, then killed many of the innovations that could have been modified while still providing consumers with an actual choice.
I'm sooooo tired of being told I'm too stupid to understand something. By my government, and by big companies who once commanded my respect.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#30This really just looks like sour grapes from Microsoft to me. There's no reason they couldn't have both... Buy a physical disk? Trade use it like you always have, but you don't get to make use of all the fancy cloud features. Buy your game online? You'll need to phone home every once in a while (24 hours was a bit harsh, maybe more like 1 week), and you can't trade it like physical media, but you get the fancy new le…
That would require some form of one disc identifier and a one time (at least) authentication to ensure that someone who had converted their discs into cloud copies hadn't passed off their disc to someone who was now playing offline with the disc.