Microsoft remembered it sells (mostly) console, not (mostly) games. pleasing the pirates sells wonders. If you only lived your teenager years in the US or Japan, then you will not understand. But Sony et al sold millions of consoles to other countries where the market probably bought 1 game per 10 consoles sold (numbers vaguely remembered from a playstation1 analysis i read a long time ago)
The Internet Just Made Microsoft Kill a Car for a Faster Horse
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Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#12Microsoft remembered it sells (mostly) console, not (mostly) games. pleasing the pirates sells wonders. If you only lived your teenager years in the US or Japan, then you will not understand. But Sony et al sold millions of consoles to other countries where the market probably bought 1 game per 10 consoles sold (numbers vaguely remembered from a playstation1 analysis i read a long time ago)
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#13Don't worry. Valve will come out with a nice car (SteamBox) and will craft their message more carefully to make sure all of the horse lovers don't get spooked before they fall in love with the ride.
To un-knot the twisted metaphor, I'm saying Valve already got past the wailing 10 years ago. Their Steam model already enjoys widespread success and approval, while Microsoft is, well, Microsoft.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#14Moreover it didn't really give consumers the main benefit of always on DRM: lower prices for games. This is why consumers don't care about the DRM on iOS or even Android.
Another major problem is that for all the features offered for Xbox One that apologists like to keep repeating (family sharing, trade-ins, lending, selling), there was a really big caveat: publishers have to approve that feature for their respective games. Even if they did approve it, I can imagine all the restrictions they would have imposed (trade-in approved stores, minimum time & publisher set prices for trade-ins, and so on)
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#15Don't worry. Valve will come out with a nice car (SteamBox) and will craft their message more carefully to make sure all of the horse lovers don't get spooked before they fall in love with the ride.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#16This really just looks like sour grapes from Microsoft to me. There's no reason they couldn't have both... Buy a physical disk? Trade use it like you always have, but you don't get to make use of all the fancy cloud features. Buy your game online? You'll need to phone home every once in a while (24 hours was a bit harsh, maybe more like 1 week), and you can't trade it like physical media, but you get the fancy new le…
Analyses like these seem to forget how much the software of consoles has changed over the last few years. This next generation likely to evolve much faster. The hardware is already obsolete, and it hasn't been released yet. The software is what matters, and it will change. Both Microsoft and Sony have clearly stated that they intend to grow their server farms and make them integral to the experience. So whether you're connecting to Smartglass 2.0 or iPSN, the experience in seven years will not be the same as the experience today.
I found physical media authentication unnecessarily cumbersome in the 90's. It's pretty funny that it's still necessary in some cases, but that's DRM. Too bad that just offering incentives for connecting to official servers isn't the standard means of encouraging legitimate sales. People are lining up for content they could easily get for free on services like Netflix, Spotify, and Steam because they provide superior experiences. I've never downloaded a legally questionable game copy, but I'm still not interested in these backward console DRM schemes, whether through fragile optical discs or constant surveillance. I can do better elsewhere. But I'm looking forward to what they come up with next.
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#17I don't really see how the features they removed are incompatible with not requiring online checkins every 24h and certainly not with the used game policy. I don't see why they couldn't have made the online checkins optional, but required to do any of the game sharing, and if you don't check in within 24h it just disables games that aren't yours and doesn't let other people play yours. Sure, that could be gotten arou…
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#18I don't really see how the features they removed are incompatible with not requiring online checkins every 24h and certainly not with the used game policy. I don't see why they couldn't have made the online checkins optional, but required to do any of the game sharing, and if you don't check in within 24h it just disables games that aren't yours and doesn't let other people play yours. Sure, that could be gotten arou…
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#19Don't worry. Valve will come out with a nice car (SteamBox) and will craft their message more carefully to make sure all of the horse lovers don't get spooked before they fall in love with the ride.
Valve doesn't have to do anything about messaging because Steam already works like the XBox One was going to .
Re: The Internet Just Made Microsoft Kill a Car for a Faster Horse
#20The problem is that Microsoft put a saddle on the car by offering physical discs. I really didn't see the point of it if it was always online, given that MS has their music and movie stores. Moreover it didn't really give consumers the main benefit of always on DRM: lower prices for games. This is why consumers don't care about the DRM on iOS or even Android. Another major problem is that for all the features offered…