Up next, Kinect...
Actually I am excited about the new Kinect for personal hacks. According to MS, you will be able to turn off the Kinect, if not, its nothing some tape can't fix.
Microsoft reverses controversial game licensing policies
81–90 of 152 posts
Re: Microsoft reverses controversial game licensing policies
#82Earlier quoted context omitted.
I was actually looking forward to a console that made sense in an always connected environment. No more need to deal with discs. As a steam gamer, this would've been the console of my choice. I don't think I'll be getting any of this generations consoles yet. There really aren't much differences between current-gen consoles and so-called next-gen consoles besides a spec bump and revamped controllers.
Honestly, a PC with Steam, and XBox 360 controller, and an HDMI cable is all I really need. I've moved to doing that pretty exclusively and it works wonderfully. Bonus, I don't have to re-purchase games to play them on my laptop or in my office.
Re: Microsoft reverses controversial game licensing policies
#83Earlier quoted context omitted.
Just put a code into the game case that allows for discless play, and require an online connection to install the game to the hd and unlock it for discless play. Not rocket science.
>Just put a code into the game case that allows for discless play, and require an online connection to install the game to the hd and unlock it for discless play. Not rocket science It is rocket science apparently Person A does what you said and goes on a cruise ship playing the game before giving the disc to Person B. Person B takes his disc, installs the game with an online connection. The server has no way of tell…
Person A installs the game. Then goes on a cruise ship, playing the installed game, giving the disc to Person B.
Person B takes the disc and can't install it because the code that came with the game has already been used. If he or she wants to play it without the disc then they need to buy a new code.
Person B plays the game as much as they want then lends the game to Person C. Person B can no longer play the game because they don't have the disc, but Person C can play the game as much as they want.
Not rocket science.
Re: Microsoft reverses controversial game licensing policies
#84[deleted]
No, they looked at a problem and found an utterly despicable way of "solving" it. There is absolutely no technical reason why the terms had to be so anti-consumer. As long as the system has to phone home every time a game is bought or traded, that it enough to keep piracy at the same level it is now. It wasn't design by committee, it was design by greed. EDIT: Parent has deleted. Originally read: "This is too bad. Th…
Re: Microsoft reverses controversial game licensing policies
#85Earlier quoted context omitted.
Just put a code into the game case that allows for discless play, and require an online connection to install the game to the hd and unlock it for discless play. Not rocket science.
Okay, so now it's just two-for-one. Now I get to buy and play Halo5 and then give the disc to my brother.
Look at netflix back when it was just a disc-based service. Just get as many DVDs delivered as possible, rip them to your HD and then pop them back in the mail. Some people did that.
Most didn't.
Also, the Xbox One HD is only 500 GB, you can't install quite so many games (delivered on blu-ray) before it gets full.
Re: Microsoft reverses controversial game licensing policies
#86Announcing a crazy DRM plan was a fantastic PR move. If people liked it, they can just go ahead with it. If they didn't, they end up burning lots of press time talking about something on their terms, instead of focusing on what Sony wants you to think about the actual hardware
No PS4 or XB1 units have been shipped. Except now, Sony has less time to make the real arguments against the XB, and already people can just accuse others of "complaining about everything on the Internet". MS wins points by "making a major change in response to consumers". More than if they had taken this position from the beginning.
A bit risky, but it'll pay off fantastically for MS.
Re: Microsoft reverses controversial game licensing policies
#87Earlier quoted context omitted.
I was actually looking forward to a console that made sense in an always connected environment. No more need to deal with discs. As a steam gamer, this would've been the console of my choice. I don't think I'll be getting any of this generations consoles yet. There really aren't much differences between current-gen consoles and so-called next-gen consoles besides a spec bump and revamped controllers.
There's no reason that you can't avoid discs. Xbox One will still have the on-demand downloads, just like today, although it seems it'll be for every game. The rage was over adding "cloud DRM" to purchased discs. MS most likely had this planned out from the beginning. It's a great way to do PR. Announce something silly, get people talking about your product and not the competition. And when they do, it's on the thing…
Re: Microsoft reverses controversial game licensing policies
#88Earlier quoted context omitted.
No, it should be that every time you load it on the console it phones home. So only 1 person can ever activate it. Phone home on activation is infinitely better than phone home every day.
drivebyacct.... http://www.techspot.com/news/51227-sony-applies-for-rfid-drm...
But the games for the Xbox One MUST be serializable, how else would it know the difference between a install of a disc on one console and another?
Put in disc. Installs to hdd, checks in with MS. Take out disc.
Something stops you just putting that disc in to a mates Xbox One. So obviously they do have something similar to Sony's patent. Or every disc has a unique serial written to the small inner sector of the disc?
Re: Microsoft reverses controversial game licensing policies
#89Earlier quoted context omitted.
>Just put a code into the game case that allows for discless play, and require an online connection to install the game to the hd and unlock it for discless play. Not rocket science It is rocket science apparently Person A does what you said and goes on a cruise ship playing the game before giving the disc to Person B. Person B takes his disc, installs the game with an online connection. The server has no way of tell…
Maybe you missed the point entirely. Person A installs the game. Then goes on a cruise ship, playing the installed game, giving the disc to Person B. Person B takes the disc and can't install it because the code that came with the game has already been used. If he or she wants to play it without the disc then they need to buy a new code. Person B plays the game as much as they want then lends the game to Person C. Pe…
>If he or she wants to play it without the disc then they need to buy a new code.
From who? A used game code? Or a new one? How is that any different from the rules announced at E3 with no used games?
>Person B plays the game as much as they want then lends the game to Person C. Person B can no longer play the game because they don't have the disc, but Person C can play the game as much as they want.
So the disc is required to play? Like in the new rules?
Re: Microsoft reverses controversial game licensing policies
#90Earlier quoted context omitted.
With about 30 seconds of thought. You can still play the game without uploading so each game represents 2 copy's. Require an activation code to "load" the game which you can get automatically online or with a phone call. Require someone to unload the game which spits about a 6 digit code before you can upload it again. Make a fast online check to see if anyone registered the game via a partial code on the outside of…
Or register the game to your account and then be able to share it immediately, wirelessly across the country with 10 "family" members and being able to resell the digital copy. But noooooo, codes and short codes and registration verification sounds way better. >_ I guess this is so frustrating for me because I worked on a licensing system and had to deal with the hundreds of little places it could be attacked in ways…
There is a very simple and obvious solution - internet connection required on activation or deactivation (for trade). I have not read a single good argument against this system anywhere.