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Microsoft reverses controversial game licensing policies
41–50 of 152 posts
Re: Microsoft reverses controversial game licensing policies
#42During this whole fiasco, I was trying to put myself into their shoes on what they were trying to achieve. On the outside, it looks like a great idea. The ability to share games with family. No longer you need to carry discs to your friends house. You can lend them games to strangers on the Internet without worry about losing it. You can have an organized catalog on the cloud, and never have to get up to pop the disc…
Re: Microsoft reverses controversial game licensing policies
#43Nooooooooooooooooo. Please still allow me to opt in for digital downloads so I can finally stick the console somewhere where I don't have to see it, hear it or suffer it's heat wrath.
Re: Microsoft reverses controversial game licensing policies
#44[deleted]
No, they looked at a problem and found an utterly despicable way of "solving" it. There is absolutely no technical reason why the terms had to be so anti-consumer. As long as the system has to phone home every time a game is bought or traded, that it enough to keep piracy at the same level it is now. It wasn't design by committee, it was design by greed. EDIT: Parent has deleted. Originally read: "This is too bad. Th…
Yeah, actually, there are plenty.
Step 1: Buy XBONE game.
Step 2: Load it on your console.
Step 3: Loan it to hundreds of friends and they load it on their console.
And now hundreds of people are playing one copy of the game with no way of preventing them from doing so. It would make the "piracy" scene on day one, the worst of any console experience ever, ever.
So how are you going to prevent that without requiring online connections?
Re: Microsoft reverses controversial game licensing policies
#45[deleted]
No, they looked at a problem and found an utterly despicable way of "solving" it. There is absolutely no technical reason why the terms had to be so anti-consumer. As long as the system has to phone home every time a game is bought or traded, that it enough to keep piracy at the same level it is now. It wasn't design by committee, it was design by greed. EDIT: Parent has deleted. Originally read: "This is too bad. Th…
This could've been a brilliant console had MS addressed the media a bit more cautiously. Pity that major players still aren't ready for an Online console, while upstarts like Ouya and others will be defining newer experiences that are more suited to the new digital paradigm.
Re: Microsoft reverses controversial game licensing policies
#46Re: Microsoft reverses controversial game licensing policies
#47Earlier quoted context omitted.
You hit the nail on the head. This is nothing more than innovation being held back by the masses. Allowing customers to share their ENTIRE game library with up to 10 people is extremely generous but all people could see was the 24 hour online check. It's sad how even ignorance can spread so easily through a mob mentality.
You must admit, 24 hour online check was pretty bad. Also they said that they're removing region restriction on games, which is another thing that people (including myself) were complaining about.
On the other hand, I absolutely agree with you about the region restrictions!
Re: Microsoft reverses controversial game licensing policies
#48"you can also download games from Xbox Live on day of release"
If you have a decent Internet connection and don't want to use discs, you have that choice.
Re: Microsoft reverses controversial game licensing policies
#49[deleted]
No, they looked at a problem and found an utterly despicable way of "solving" it. There is absolutely no technical reason why the terms had to be so anti-consumer. As long as the system has to phone home every time a game is bought or traded, that it enough to keep piracy at the same level it is now. It wasn't design by committee, it was design by greed. EDIT: Parent has deleted. Originally read: "This is too bad. Th…
Re: Microsoft reverses controversial game licensing policies
#50During this whole fiasco, I was trying to put myself into their shoes on what they were trying to achieve. On the outside, it looks like a great idea. The ability to share games with family. No longer you need to carry discs to your friends house. You can lend them games to strangers on the Internet without worry about losing it. You can have an organized catalog on the cloud, and never have to get up to pop the disc…
Deactivate on the first console before allowing sale?