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Your Feedback Matters – Update on Xbox One

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Re: Your Feedback Matters – Update on Xbox One

#2
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Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

Re: Your Feedback Matters – Update on Xbox One

#4
The quick summary:

+ No more needing to connect in every 24 hours to validate your game. It connects once the first time you run it.

+ You can now lend, share and sell disc-based games exactly as you can with PS3 and Xbox 360 discs

- All other advanced sharing features have been dropped (share with 10 friends/family, virtually lend to a friend, etc)

- Discs will need to be in the tray to play

Re: Your Feedback Matters – Update on Xbox One

#5
It'll be interesting to see how this plays out given the immense amount of damage done already by their out-of-touch policies. It's like the SimCity debacle was just somehow ignored over there. Guessing the numerous PS4 pre-orders and the telling Amazon poll finally convinced someone "Hey guys, turns out that DRM policy is killing us, can we please disable it?"

An entity that only does the right thing after being publicly ousted is not an entity deserving of the public's trust or business.

Re: Your Feedback Matters – Update on Xbox One

#7
I'm pretty sure short-sighted consumers/gamers shot themselves in the foot on this one, big time. I would have liked to have seen if Microsoft's move would have led to cheaper per game pricing like we see on PC. I guess we'll never know. I actually respected them for making a ballsy change like this that may have brought the console gaming industry into the Steam era.

Also, it now looks like you can no longer share/lend/give away your games digitally to friends and family, you have to lug a stupid disc around. High fives everyone, hooray!

Re: Your Feedback Matters – Update on Xbox One

#8
It's interesting to see how the massive backlash elicited such a fast response. I'm curious as to how such a task is being undertaken at MS headquarters, with developers working overnights, dropping current work to support this pivot, etc. Personally I think it's very encouraging and a step in the right direction.

Re: Your Feedback Matters – Update on Xbox One

#9

The quick summary: + No more needing to connect in every 24 hours to validate your game. It connects once the first time you run it. + You can now lend, share and sell disc-based games exactly as you can with PS3 and Xbox 360 discs - All other advanced sharing features have been dropped (share with 10 friends/family, virtually lend to a friend, etc) - Discs will need to be in the tray to play

they might be shocked by the responses on youtube for the PS4 sarcastic video of sharing games.. LOL..

Re: Your Feedback Matters – Update on Xbox One

#10
post #7

I'm pretty sure short-sighted consumers/gamers shot themselves in the foot on this one, big time. I would have liked to have seen if Microsoft's move would have led to cheaper per game pricing like we see on PC. I guess we'll never know. I actually respected them for making a ballsy change like this that may have brought the console gaming industry into the Steam era. Also, it now looks like you can no longer share/l…

I think the hidden gem there is that all games will be available digitally. Once they figure out how lucrative their equivalent of Steam sales can be, that should start driving the cost of games down and also really hurt the used game market (which Microsoft and publishers are still eager to kill).

When you download a game, you can't lend it. You can resell it. Yet no one seems to care (status quo and all). But I think it's the natural progression of things, the next-next gen will be all download (well, we all said that last time too..)

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