Anyone care for a game?
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Anyone care for a game?
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.|.|.|. .|.|.|. .|.|.|. .|.|.|.I made a quick HTML demo for playing through the game at http://xoxo.gl/ultimate
Earlier quoted context omitted.
Instead of filling the center square on the last board, you can fill the corresponding square and then start forcing your opponent to win that board.
Doesn't quite work, since the opponent can chose the centre square which leaves you with a free move, but whatever master square you place your free move in, can no longer be used to force him back into the same master square.
Earlier quoted context omitted.
Doesn't quite work, since the opponent can chose the centre square which leaves you with a free move, but whatever master square you place your free move in, can no longer be used to force him back into the same master square.
The opponent can't choose the center square because you've already filled them all in the initial phase of the gambit.
A weird version of tic-tac-toe my friends and I came up with years ago: you play without a board. Any move is valid so long as you could superimpose a standard tic-tac-toe grid over the results. (You assume the marks are at the center of their respective squares; you allow the board to be at any scale or angle, but you can't skew it.) The first two moves have no constraint, so you can just start with an X and O alrea…
Somebody posted another tic tac toe variant on HN some time ago, where the squares were numbered 1-9 and the goal was to get any three squares that summed to 15. It turns out this is equivalent to playing tic tac toe with sides that wrap around (like a torus).
I think the Orwin gambit can be extended to win the game every time. - Force opponent to fill center miniboard, as he describes. - Force opponent to fill (e.g.) northeast corner in the same way. Opponent now has taken two miniboards, and you have none, but you are one turn away from taking each of the remaining seven. - Pick SW corner of SW corner. You have taken SW corner miniboard. Opponent is forced to play in sam…
Here's an implementation that pretty much does exactly that. If someone can beat this bot, lemme know: https://www.khanacademy.org/cs/in-tic-tac-toe-ception-perfec... And here's James Irwin's original implementation, auto-set to a Monte-Carlo AI and with a rules variation that (to my knowledge) prevents Perfect Bot from winning. Play with the config variables at the top for some other AIs and 2-player games and whatn…
Earlier quoted context omitted.
What if o took the centre of the board?
Then according to the rules, X gets to move anywhere. Pick another corner board, make a move in the NW corner, which forces them back to the NW board. Then their best option is to move in the same square of the board you just came from, since you won't be able to send them back to the NW board again. In that case, you move in the same corner as the board you are in, forcing their reply to the same board you're playin…
There's a way to prevent the Orlin gambit. Allow the player with the last three in row to take another turn. This creates a means of alternating who goes first. I'm not sure whether this gives too much advantage to the other player or not.
I think the Orwin gambit can be extended to win the game every time. - Force opponent to fill center miniboard, as he describes. - Force opponent to fill (e.g.) northeast corner in the same way. Opponent now has taken two miniboards, and you have none, but you are one turn away from taking each of the remaining seven. - Pick SW corner of SW corner. You have taken SW corner miniboard. Opponent is forced to play in sam…
Here's an implementation that pretty much does exactly that. If someone can beat this bot, lemme know: https://www.khanacademy.org/cs/in-tic-tac-toe-ception-perfec... And here's James Irwin's original implementation, auto-set to a Monte-Carlo AI and with a rules variation that (to my knowledge) prevents Perfect Bot from winning. Play with the config variables at the top for some other AIs and 2-player games and whatn…