Earlier quoted context omitted.
Did you ever learn about the variant called 'Brussels Sprouts' and the trick to winning?
Please explain :)
Ultimate Tic Tac Toe
31–40 of 129 posts
Re: Ultimate Tic Tac Toe
#32I recall seeing this before, called "crazy" tic tac toe: http://tictactoe-cssi.appspot.com/ via: http://neil.fraser.name/news/2011/07/16/
Re: Ultimate Tic Tac Toe
#33Important question, can this game be solved, like ordinary tic-tac-toe. Is there a solution that always leads to draw of defeat.
Regardless of whether you can build a perfect AI on commodity hardware, though I haven't played this yet, it promises to be a much more interesting game than the normal tic-tac-toe! Harder to draw a lot on napkins though, but then again, a single game takes much longer.
Re: Ultimate Tic Tac Toe
#34My quick implementation of this game
Edit: For anyone who arrived 10 seconds after i posted that link, The board resembled the ultimate tic tac toe, and then quickly degraded into a paint fight
Re: Ultimate Tic Tac Toe
#35I don't understand the clarifying rule #2: "What if my opponent sends me to a board that’s full?" Isn't that impossible, as there is a maximum of 9 ways to be sent to each local area?
I think you can get sent to a full board only if the game started on that board.
Re: Ultimate Tic Tac Toe
#36Earlier quoted context omitted.
"Fill center, as he describes. Fill (e.g.) northeast corner in the same way." I don't think you can force that. When you have the nine center squares of each square and he has the 8 non-center squares of the center square, it is your opponent's move. The 'force-fill the center square' only works because, in your first move, you occupied the center square. That move prevents your opponent from ever picking the center…
Instead of filling the center square on the last board, you can fill the corresponding square and then start forcing your opponent to win that board.
Re: Ultimate Tic Tac Toe
#37Earlier quoted context omitted.
"Fill center, as he describes. Fill (e.g.) northeast corner in the same way." I don't think you can force that. When you have the nine center squares of each square and he has the 8 non-center squares of the center square, it is your opponent's move. The 'force-fill the center square' only works because, in your first move, you occupied the center square. That move prevents your opponent from ever picking the center…
Instead of filling the center square on the last board, you can fill the corresponding square and then start forcing your opponent to win that board.
Re: Ultimate Tic Tac Toe
#38I think the Orwin gambit can be extended to win the game every time. - Force opponent to fill center miniboard, as he describes. - Force opponent to fill (e.g.) northeast corner in the same way. Opponent now has taken two miniboards, and you have none, but you are one turn away from taking each of the remaining seven. - Pick SW corner of SW corner. You have taken SW corner miniboard. Opponent is forced to play in sam…
TLDR: you're wrong.
C/C, C/SW, C/S, [opponent takes C], C/SE, NE/SW, NE/S...
after C/SE, your opponent has control and can go anywhere that is available in the center board they've already won, so you can't assume you're next play will be NE.
More importantly after you've sent them to the SW board with NE/SW they can go anywhere except the middle and so they then have the initiative.
Hmm, It looks like you switched notation halfway through? I was assuming board/position and only showing player 1 moves but that doesn't after losing the center board
Regardless you lose the initiative after 5 moves.
Re: Ultimate Tic Tac Toe
#39Re: Ultimate Tic Tac Toe
#40I think the Orwin gambit can be extended to win the game every time. - Force opponent to fill center miniboard, as he describes. - Force opponent to fill (e.g.) northeast corner in the same way. Opponent now has taken two miniboards, and you have none, but you are one turn away from taking each of the remaining seven. - Pick SW corner of SW corner. You have taken SW corner miniboard. Opponent is forced to play in sam…