Ultimate Tic Tac Toe
11–20 of 129 posts
Re: Ultimate Tic Tac Toe
#12Re: Ultimate Tic Tac Toe
#13I don't understand the clarifying rule #2: "What if my opponent sends me to a board that’s full?" Isn't that impossible, as there is a maximum of 9 ways to be sent to each local area?
Move 0.
Re: Ultimate Tic Tac Toe
#14I don't understand the clarifying rule #2: "What if my opponent sends me to a board that’s full?" Isn't that impossible, as there is a maximum of 9 ways to be sent to each local area?
Re: Ultimate Tic Tac Toe
#15I don't understand the clarifying rule #2: "What if my opponent sends me to a board that’s full?" Isn't that impossible, as there is a maximum of 9 ways to be sent to each local area?
Re: Ultimate Tic Tac Toe
#16http://tictactoe-cssi.appspot.com/ via: http://neil.fraser.name/news/2011/07/16/
Re: Ultimate Tic Tac Toe
#17Re: Ultimate Tic Tac Toe
#18Important question, can this game be solved, like ordinary tic-tac-toe. Is there a solution that always leads to draw of defeat.
[1] https://en.wikipedia.org/wiki/Zermelo%27s_theorem_%28game_th...
Re: Ultimate Tic Tac Toe
#19My favorite "mathematician game" is Sprouts: http://nrich.maths.org/2413 First heard about it in a column in Scientific American by A. K. Dewdney. The rules are simple and it is rather fun. In one of his columns he talked about playing a toroidal version where a line going off one edge of a rectangular page comes back in on the opposite side.
Re: Ultimate Tic Tac Toe
#20Important question, can this game be solved, like ordinary tic-tac-toe. Is there a solution that always leads to draw of defeat.
Zermelo's theorem[1] says "yes," although I don't know which it is (between draw, p1 win, p1 lose). [1] https://en.wikipedia.org/wiki/Zermelo%27s_theorem_%28game_th...
A similar situation arises in the game 'hex', except in that game there is no draw, so it has to be a p1 win!