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"Microsoft engineer" on Xbox1

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Re: "Microsoft engineer" on Xbox1

#201

Earlier quoted context omitted.

That doesn't really work. The game is still supposed to be $60 at launch, that's when games make the most money, they really are worth that much (and more) as evidenced by the many people who pay that much for them, even on DRM-laden platforms like Steam. The point is to let the price fall faster after launch. Xbox can't exactly promise "Our games' prices will fall faster than the other guys" because the market will…

The poor schmuck in rural Nebraska with 25kb service won't be able to play the Xbox One period- MS has already proposed a min speed of 1.5mbps. And if you are in an area (like pretty much most of the US and the majority of the rest of the world) where your service goes down periodically for more than 24 hours, you will be locked out of playing any games while it is offline. Or if MS gets hacked like Sony and their ne…

You have elegantly and succinctly described "defective by design".

Re: "Microsoft engineer" on Xbox1

#202
post #172

Earlier quoted context omitted.

Your analogy doesn't really make sense. Your Xbox account is similar to a Steam account works on PC/360/One and you control the hardware if your One breaks, buy a new one and authenticate it with your account. All your games would now be accessible.

The problem is that the One isn't backwards compatible with any of the 360 games I already bought and are stored in the cloud, which leads me to believe they'll do the same with the Two.

There's no way any of this will reasonably apply if we stick to this seven year cycle. By 2020, this will all be so obsolete, nobody will care about backward compatibility. Do you care that your PS4 is backward compatible with an abacus?

Re: "Microsoft engineer" on Xbox1

#203
post #107

The engineer bases his argument on an assumption that is usually erroneous: The price of a product is related to its cost. This is a logical assumption, but almost always false. It is far more commonly true that the price of a product is dictated by what consumers are willing to pay. If the PS4 version of game X sells for $59.99, it is more than likely that the Xbox1 version will sell for the same price, because peop…

The value of games on steam is very related to the used game market because there is no used game market on steam, but users still buy old games at used market prices. The difference now is that the money continues to flow to the publisher and not entities with no hand in creating the game.

Re: "Microsoft engineer" on Xbox1

#204
post #107

The engineer bases his argument on an assumption that is usually erroneous: The price of a product is related to its cost. This is a logical assumption, but almost always false. It is far more commonly true that the price of a product is dictated by what consumers are willing to pay. If the PS4 version of game X sells for $59.99, it is more than likely that the Xbox1 version will sell for the same price, because peop…

Very good points. The ability for publishers to discount games on steam where they otherwise couldn't in physical retail markets is that they have just one place to set that price and distribute it.

MS by eliminating the used game market forces consumers to buy these older games in digital form where publishers can offer these sales. I don't know if that will make them any cheaper than if someone simply bought a used game from ebay. It certainly won't affect the price of new games.

What bothers me is the notion that these digital purchases could go away at the end of the XBox1 generation. Consoles notoriously aren't backwards compatible friendly. I'm fine with buying PC games digitally on steam as I know they'll work as long as whatever Windows version I have is still around. And I would wager Windows 7 will be supported much longer than the XBox1 will be the current generation.

Re: "Microsoft engineer" on Xbox1

#205
post #192
post #107

The engineer bases his argument on an assumption that is usually erroneous: The price of a product is related to its cost. This is a logical assumption, but almost always false. It is far more commonly true that the price of a product is dictated by what consumers are willing to pay. If the PS4 version of game X sells for $59.99, it is more than likely that the Xbox1 version will sell for the same price, because peop…

Thing is that here in europe/sweden steam is always the most expensive choice sine must publishers equals 1 usd to 1 eur. So here the only sane reason is to wait until they have sales since then it is just expensive and not overly expensive. //Anders

That's because 1 USD plus VAT pretty much 3 equals 1 EUR. USA has sales tax which is not added to the price, it only shows up on the receipt.

Re: "Microsoft engineer" on Xbox1

#206
Jesus Christ this guy is a cocky fucker. I'll never buy a xbox piece of shit again. DRM my ass. I'm against piracy but don't force me into something like DRM. With Sony you can still download games as digital and physical media.

Fuck you MS

Re: "Microsoft engineer" on Xbox1

#207
post #202

Earlier quoted context omitted.

The problem is that the One isn't backwards compatible with any of the 360 games I already bought and are stored in the cloud, which leads me to believe they'll do the same with the Two.

There's no way any of this will reasonably apply if we stick to this seven year cycle. By 2020, this will all be so obsolete, nobody will care about backward compatibility. Do you care that your PS4 is backward compatible with an abacus?

    Do you care that your PS4 is backward compatible with an abacus?
I find it handy that different iterations of abacuses tend to be cross-compatible. There may occasionally be minor architectural variations, but it usually isn't too difficult to port your abacus drivers.

Re: "Microsoft engineer" on Xbox1

#208

Earlier quoted context omitted.

That doesn't really work. The game is still supposed to be $60 at launch, that's when games make the most money, they really are worth that much (and more) as evidenced by the many people who pay that much for them, even on DRM-laden platforms like Steam. The point is to let the price fall faster after launch. Xbox can't exactly promise "Our games' prices will fall faster than the other guys" because the market will…

The poor schmuck in rural Nebraska with 25kb service won't be able to play the Xbox One period- MS has already proposed a min speed of 1.5mbps. And if you are in an area (like pretty much most of the US and the majority of the rest of the world) where your service goes down periodically for more than 24 hours, you will be locked out of playing any games while it is offline. Or if MS gets hacked like Sony and their ne…

>of 1.5mbps.

Wow. There's this whole rest of the world that would kill to get that speeds. I'm confused as to why MS would try to alienate basically everyone not in NA, EU with that kind of a minimum requirement. People in Asia and Africa can pay up that kind of money for the console, but there aren't infrastructure to get you that kind of internet speeds in a budget.

Re: "Microsoft engineer" on Xbox1

#209
post #84
post #67

Earlier quoted context omitted.

It's a terrible thing when somebody (Microsoft Engineer or not) tries to make sense of all the fact'less back n' forth about how much Microsoft sucks and they can't do anything right. If more people stopped to think what the Master plan here might be, we would all be better off. Instead we're entrenched in cold-war-like mentality of Apple-FRIEND, GOOGLE-FRIEND, SONY-BEST-FRIEND, ... Microsoft-ENEMY. Microsoft stopped…

http://arstechnica.com/science/2011/08/users-treat-criticism...

A similar study was performed with religion. When someone attacked a persons religion, they felt like it was an attack on them.

Re: "Microsoft engineer" on Xbox1

#210
=== Bullshit Detected ===

"If you want games cheaper than 59.99, you have to limit used games somehow."

Author thinks publishers will lower game prices to $39.99 since used games won't cut into their profits. Author clearly doesn't work at Microsoft nor in the game industry. Nor has a clear idea of how Capitalism or running a company works.

Facts: A Game that launches on all 3 platforms: Xbox 360 (disc based, allows used games), PS3 (disc based, allows used games), and Steam (digital DRM based, no used games) all launch at the SAME price. Despite Steam's DRM the PC version is NOT discounted. Publishers are not going to surrender extra income out of the "goodness of their hearts".

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