Thank you, Gamestop.
Signed, Patient Gamers Everywhere
151–160 of 294 posts
Thank you, Gamestop.
Signed, Patient Gamers Everywhere
The comparison to Steam is false to begin with. PC gaming has NEVER been a trade with your friends (legally) culture. Console gaming has ALWAYS been a trade with your friends culture (legally). When was the last time you saw a used PC game store? Second, there is no evidence that companies who's job is to maximize profit will have any incentive to lower their prices for disc-less games. For this, we CAN look at Steam…
There used to be a lot of stores selling used PC games in the late 90s / early 2000s. What killed it (I think) was that people would sell a used boxed PC game and then download the pirate version but re-use the legitimate CD key for multiplayer. So you would buy a used game and try to play it online but get "Your CD key is already in use" messages half the time. I got burned by this a few times. This is also one of t…
They stopped doing before the days of CD keys being required for multiplayer, but right around the time that hard disks got big and cheap enough that you could just copy the contents of the CD to your HD and then bring back the CD.
The real misstep here is that Microsoft is still selling physical media. Nobody (well, almost nobody) gets mad when they can't resell their iPhone games or mp3s or Kindle books; compare that to the outpouring of anger when a company puts limitations on used optical media games or CDs or books. Humans are wired to see a physical item (disks, etc.) and think mine .
And by mine you mean 'ours' right? because a huge issue being discussed here is people sharing games, its not a individual issue, its a community issue.
Earlier quoted context omitted.
>If Call of Duty 8 retails for $59.99 on the PS4 and $29.99 on the XBO, that suddenly makes the DRM a very appealing tradeoff. If they're both $59.99, Xbox is dead in the water. Exactly, if MS had been thinking this all along, they could have proved it with a low price game option announced with the DRM. That would have been really appealing to a lot of people.
That doesn't really work. The game is still supposed to be $60 at launch, that's when games make the most money, they really are worth that much (and more) as evidenced by the many people who pay that much for them, even on DRM-laden platforms like Steam. The point is to let the price fall faster after launch. Xbox can't exactly promise "Our games' prices will fall faster than the other guys" because the market will…
Earlier quoted context omitted.
>If Call of Duty 8 retails for $59.99 on the PS4 and $29.99 on the XBO, that suddenly makes the DRM a very appealing tradeoff. If they're both $59.99, Xbox is dead in the water. Exactly, if MS had been thinking this all along, they could have proved it with a low price game option announced with the DRM. That would have been really appealing to a lot of people.
That doesn't really work. The game is still supposed to be $60 at launch, that's when games make the most money, they really are worth that much (and more) as evidenced by the many people who pay that much for them, even on DRM-laden platforms like Steam. The point is to let the price fall faster after launch. Xbox can't exactly promise "Our games' prices will fall faster than the other guys" because the market will…
There were a few good points the anonymous poster made about the advantages of non-physical media like no scratches or brothers/friends losing your discs, people just aren't ready to have a mostly medium-less console. It works for an iPhone or eBook reader, but a console is something that is synonymous with physical mediums.
"Well, if you want the @#$@ing from Gamestop, go play PS4." — we don't have a Gamestop here in Australia but I presume Electronic Boutique is basically the same and while sometimes you get reamed on trade-ins, chances are if you are trading in, you don't care how much you are getting because you're parting with the game anyway.
If XBOX One games are cheaper as a result of the lock-in console DRM, then Microsoft might have a worthy advantage in the fanboy fight against Sony. But we all know games won't be cheaper (especially new and exclusive titles).
I think the problem with the whole digital vs physical debate is that bandwidth is an ongoing cost (especially if you go over). Although my Internet plan gives me 500gb of bandwidth a month (times that by the 5 people currently in my house who love downloading TV shows and movies a lot) and a digital game is chewing up bandwidth left-right and centre.
Microsoft has always struck me as a company that makes some really cool technology, then tries to find a way to make it relevant to the rest of us. For them, it seems the consumer is an afterthought and the technology is key. Windows 8 was an impressive attempt to merge mobile and desktop OSes so that mobile users are no longer second-class citizens and have access to everything desktop users do. The problem? Mobile…
I kind of like windows 8.
Earlier quoted context omitted.
Which just reinforces the point that you are not the product and paying at the same time.
Despite that the US newspaper industry alone makes more revenue than the US video games industry. So you are indeed both the product and the consumer and will continue to be both far into the future.
Earlier quoted context omitted.
>If Call of Duty 8 retails for $59.99 on the PS4 and $29.99 on the XBO, that suddenly makes the DRM a very appealing tradeoff. If they're both $59.99, Xbox is dead in the water. Exactly, if MS had been thinking this all along, they could have proved it with a low price game option announced with the DRM. That would have been really appealing to a lot of people.
That doesn't really work. The game is still supposed to be $60 at launch, that's when games make the most money, they really are worth that much (and more) as evidenced by the many people who pay that much for them, even on DRM-laden platforms like Steam. The point is to let the price fall faster after launch. Xbox can't exactly promise "Our games' prices will fall faster than the other guys" because the market will…
Microsoft has always struck me as a company that makes some really cool technology, then tries to find a way to make it relevant to the rest of us. For them, it seems the consumer is an afterthought and the technology is key. Windows 8 was an impressive attempt to merge mobile and desktop OSes so that mobile users are no longer second-class citizens and have access to everything desktop users do. The problem? Mobile…
I should probably make a throw-away for this comment but whatever, as much as it hurts to admit it: I kind of like windows 8.
I have it on a desktop and every affordance it makes for tablets and touch interaction is annoying to me. And its desktop UI is ugly.
It is fast though.