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"Microsoft engineer" on Xbox1

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Re: "Microsoft engineer" on Xbox1

#11

AAA games are still full price on Steam. There is no discount because you can't sell your used copy. What makes him think that games would somehow be cheaper on Xbox1 after you eliminate the used market? They won't be. The savings are not getting passed on to the consumers.

But I get the impression that AAA titles get reduced prices quicker on Steam than their physical versions do. Is that not the case?

Re: "Microsoft engineer" on Xbox1

#12

He seems to be suggesting that Xbox One games will be cheaper because of the lack of used sales. I don't see what their economic incentive would be to lower the prices (at least to below prices for a similar PS4 game), usually if there is less competition in a market and demand stays constant the price goes up. In the case of Steam , they have to be cheap because their competition is TPB which is the cheapest game st…

A copy of a game is "inherently" less valuable if it cannot be resold by a consumer (many gamers buy games at $60 only because they know they can resell them once they are done with them). Therefore demand at a given price level would go down under a system where games are locked to a user.

Re: "Microsoft engineer" on Xbox1

#13
Microsoft really did a terrible job at messaging on this. I'm even annoyed, and I don't play much, and everything I buy is digital download, not physical media, so the whole disc selling thing doesn't even affect me. Even so, it feels nasty. MS has basically said fuck you to gamers, without any justifiable reason.

Taking down Gamestop doesn't require anything but a better Gamestop replacement. This dev complains about how people dislike their new move, yet complain about Gamestop? Uh, this new move limits private sale by third parties. That's what's annoying.

The fact Xbox tosses ads in your face on every single home screen except settings is also extremely distasteful, and MS burned a lot of goodwill on that.

Comparing to Steam is nice, but MS's execution is yet to be seen. People I know with thousands of bucks into Steam don't love Steam. They are annoyed with the restrictions - but, it's just so easy (easier than pirating) that they tend not to care. Browsing and purchasing on the Xbox360 is such a PITA, so if the XB1 doesn't fix it, they have no hope of doing what Steam did.

The 24 hour thing is also retarded. It feels intrusive, and isn't necessary to prevent piracy. My guess is they'll probably "acquiesce" and move it to 3 days or a week - it was probably planned to spark outrage long before sales, so they can give in and ride the "see, MS isn't so bad" wave closer to launch.

Re: "Microsoft engineer" on Xbox1

#14
post #3

Yeah, Microsoft really sucks at storytelling. All they had to say was something in the lines of... "If you want to buy a disc, pay $59 for a game due to all non-digital crap the disc has to go through. And then do what you want with it. HOWEVER, if you download the game, it's like $29 (50% OFF!!!11), but then it's just yours, and yours alone, you can't sell or lend it - and we'd have to check every once in a while it…

>Dear Microsoft, all you have to do is ask your target audience what they think - you might be suprised. I mean yes, don't introduce the Kin, but at the same time, if Apple'd asked what consumers want, we'd be thinking the RAZR is cool instead of the DROID RAZR.

Yeah, but they still understood the consumers- better, perhaps, than the consumers did. MS is arguably misunderstanding them, in this case.

Re: "Microsoft engineer" on Xbox1

#15

AAA games are still full price on Steam. There is no discount because you can't sell your used copy. What makes him think that games would somehow be cheaper on Xbox1 after you eliminate the used market? They won't be. The savings are not getting passed on to the consumers.

AAA games go from $60 to $30 to $7.50 over time on Steam; that hasn't happened as much for disc-based games. Maybe it will on Xbox One but I'm skeptical.

Re: "Microsoft engineer" on Xbox1

#16
post #3

Yeah, Microsoft really sucks at storytelling. All they had to say was something in the lines of... "If you want to buy a disc, pay $59 for a game due to all non-digital crap the disc has to go through. And then do what you want with it. HOWEVER, if you download the game, it's like $29 (50% OFF!!!11), but then it's just yours, and yours alone, you can't sell or lend it - and we'd have to check every once in a while it…

I'm sure they thought of that. That's how they licensed software for decades (the OEM version of Office was much cheaper than the retail box, but it could only be used on that computer).

Re: "Microsoft engineer" on Xbox1

#17
post #11

AAA games are still full price on Steam. There is no discount because you can't sell your used copy. What makes him think that games would somehow be cheaper on Xbox1 after you eliminate the used market? They won't be. The savings are not getting passed on to the consumers.

But I get the impression that AAA titles get reduced prices quicker on Steam than their physical versions do. Is that not the case?

Isn't that more a matter of retailer choice? Valve may just be faster to react to their current demand.

Re: "Microsoft engineer" on Xbox1

#18

He seems to be suggesting that Xbox One games will be cheaper because of the lack of used sales. I don't see what their economic incentive would be to lower the prices (at least to below prices for a similar PS4 game), usually if there is less competition in a market and demand stays constant the price goes up. In the case of Steam , they have to be cheap because their competition is TPB which is the cheapest game st…

They'll make the same money, if not more, charging $40 for the game downloaded via xbla than they will for charging $60 at retail. Retail stores are incredibly expensive compared to web anything and so they take a huge cut.

MS' long-term plans probably involve cutting the publishing middleman out of their dev relationships.

Re: "Microsoft engineer" on Xbox1

#19

He seems to be suggesting that Xbox One games will be cheaper because of the lack of used sales. I don't see what their economic incentive would be to lower the prices (at least to below prices for a similar PS4 game), usually if there is less competition in a market and demand stays constant the price goes up. In the case of Steam , they have to be cheap because their competition is TPB which is the cheapest game st…

A copy of a game is "inherently" less valuable if it cannot be resold by a consumer (many gamers buy games at $60 only because they know they can resell them once they are done with them). Therefore demand at a given price level would go down under a system where games are locked to a user.

Perhaps, this may be more the case for games with small amounts of content or mediocre reviews. I don't see significantly less people being willing to buy COD or whatever for $60 if they can't resell. Unless they move to PS4 at least.

Re: "Microsoft engineer" on Xbox1

#20

He seems to be suggesting that Xbox One games will be cheaper because of the lack of used sales. I don't see what their economic incentive would be to lower the prices (at least to below prices for a similar PS4 game), usually if there is less competition in a market and demand stays constant the price goes up. In the case of Steam , they have to be cheap because their competition is TPB which is the cheapest game st…

Right now, used games capture the low end of the market. If there are no used games, then there's nothing servicing the low end, and that's a lot of wasted money. If game prices come down a bit, you capture more of the low end, which makes up for the lost revenue on the high end. The trick is figuring out the price point that gets you the most revenue.
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