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Seriously.js

seriouslyjs.org

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Re: Seriously.js

#141
post #140
post #139

Earlier quoted context omitted.

[deleted]

Well no, because each frame builds on all the frames before it. Either way, seeking is still broken unless you run through all the frames up to that point.

[deleted]

Re: Seriously.js

#142
post #141
post #140

Earlier quoted context omitted.

Well no, because each frame builds on all the frames before it. Either way, seeking is still broken unless you run through all the frames up to that point.

[deleted]

Each frame has the greenscreen turned into a fully transparent pixel, then gets blitted onto a buffer containing all of the existing buffer's data. That means that for each frame, you're building on the data from every frame that came before. This is fine if you're playing from beginning to end, but when you seek, you're going to break that continuity.

Re: Seriously.js

#143
post #6

Finally a demo that doesn't make me think "Wow, the web has really caught up to the 1995 desktop!" Maybe if you're already an after-effects wiz this doesn't seem as magical, but it certainly felt like magic to me.

I've clocked many hours into After Effects, but seeing this in a browser and _interactive_ is amazing. Never would I have thought that JS and browsers would progress so much in such a short period of time.

WebGL is doing the heavy lifting.

Re: Seriously.js

#144
post #32

Earlier quoted context omitted.

How are they changing out the backgrounds in the tech demo? I was expecting the original to be a green screen background...

"Original" meaning the original finished released music video from 2009. The band released the raw green-screen footage later for remixing.

Respect for OK Go videos just went up a level. What an awesome idea!

Re: Seriously.js

#145

"Sadly, we are unable to get Seriously.js to work on your computer. Sometimes WebGL gets a bit weird with certain graphics hardware and drivers. Please have a look here for more information."

Could someone upload a video of the result? not the finished OKGO music video please :)

Re: Seriously.js

#146
post #142
post #141

Earlier quoted context omitted.

[deleted]

Each frame has the greenscreen turned into a fully transparent pixel, then gets blitted onto a buffer containing all of the existing buffer's data. That means that for each frame, you're building on the data from every frame that came before. This is fine if you're playing from beginning to end, but when you seek, you're going to break that continuity.

[deleted]

Re: Seriously.js

#147
post #6

Finally a demo that doesn't make me think "Wow, the web has really caught up to the 1995 desktop!" Maybe if you're already an after-effects wiz this doesn't seem as magical, but it certainly felt like magic to me.

I've clocked many hours into After Effects, but seeing this in a browser and _interactive_ is amazing. Never would I have thought that JS and browsers would progress so much in such a short period of time.

People have been doing some pretty amazing things with WebGL lately: http://metaphysicaldeveloper.wordpress.com/2013/04/23/webgl-...

Re: Seriously.js

#148
post #146
post #142

Earlier quoted context omitted.

Each frame has the greenscreen turned into a fully transparent pixel, then gets blitted onto a buffer containing all of the existing buffer's data. That means that for each frame, you're building on the data from every frame that came before. This is fine if you're playing from beginning to end, but when you seek, you're going to break that continuity.

[deleted]

Yes, you do need to process from beginning to end. If you look at the original video, you see that each frame builds on the one before it, which builds on the one before that. Remember, the buffer is never cleared -- it's just overwritten with a few new pixels (the dude moving) each room.

Re: Seriously.js

#149
post #148
post #146

Earlier quoted context omitted.

[deleted]

Yes, you do need to process from beginning to end. If you look at the original video, you see that each frame builds on the one before it, which builds on the one before that. Remember, the buffer is never cleared -- it's just overwritten with a few new pixels (the dude moving) each room.

[deleted]
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