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Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

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Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#201

Earlier quoted context omitted.

The inconveniences are by design. The bugs are due to aggressive deadlines.

With 3000 people... that amazes me.

Just like 9 woman don't get you a baby in 1 month, having more devs won't get your games to market and bug free after certian diminishing returns. Too many cooks in the kitchen and all that.

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#203
post #187

Earlier quoted context omitted.

Tell your friends to dust off their resumes ;) Seriously though, $60K in NYC is extremely below market for almost any type of programming work. The only scenario I can imagine that happening is if you're writing VB6 Excel macros. Hell, even that in NYC is probably more than $60K. $85K is also very below market. In fact, unless you're working in a niche that's extremely under-demanded, anything below six-figures I'd c…

Curious -- I'm a video guy. What's your sense on the market in NYC for streaming digital video jocks?

Zero idea, sorry :( I'm really most familiar with enterprise and web/mobile dev.

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#204
post #44

Earlier quoted context omitted.

They have a few dozen games of varying popularity. The bigger ones need a non-stop flow of new content to be created. Zynga was very good at creating new tasks and items constantly, so there was always something to do and something new to collect. It requires new story lines, artwork, mechanics, localization, and support. Many of the games don't overlap, so each game needs much of its own team. > You simply cannot me…

I don't know exactly how many games Zynga has but I just did a quick check at zynga.com and I counted 33 games. hence on average 90 personnel per game? I think that is ludicrous especially considering the fact that the developers of Tiny Tower (which accused Zynga of a rip-off a couple of months back)build their game with 7 developers

Tiny Tower doesn't have regular content updates, and TT is relatively simple compared to the *ville games. Plus Zynga is not going to have every one of their employees working directly on a project. They have in-house accountants, marketers, recruiters, etc. I'm guessing Nimblebit goes to other companies for some of those services, and goes without for the others.

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#205
post #90

Earlier quoted context omitted.

One might also argue that a "regulatory solution" will inevitably make things even worse than the market forces it tries to correct.

Another might argue that markets quite often fail, rather than produce the efficiencies they should in the ideal world, let alone the socially optimal results.

That's what we're talking about when we say that market forces may lead to inefficiencies. Few people deny the existence of market failure, but too many people advocate for government regulation to fix market failure while denying that precisely the same phenomenon occurs with government. It's appropriately called http://en.wikipedia.org/wiki/Government_failure.

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#206
post #194

Earlier quoted context omitted.

I think you're wrong on a couple counts. Freemium does work in the medium term if you can generate enough value in your networks and data as an asset to grow your valuation. You obviously do eventually need to stop recapitalizing and monetize at some point. I would argue that a lot of companies should do this a much earlier point in time, rather than growing without reasonable bounds. A counterexample to you last poi…

Freemium model is setup so that it drives unsucessful companies to abuse their users for more data or in the case of microtransactions it leads to them employing psychological tricks to get the "whales" to spend more and more while the long tail continues to enjoy the service for free.. A startup founder is the owner (part or full) and is not a regular salaried employee. Hardly a counterexample...

I agree with the first problem with the freemium model, but not really the second. You don't necessarily need to rely on psychological tricks if you can provide premium services of actual value.

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#207

Earlier quoted context omitted.

With 3000 people... that amazes me.

Just like 9 woman don't get you a baby in 1 month, having more devs won't get your games to market and bug free after certian diminishing returns. Too many cooks in the kitchen and all that.

They don't even have people who tell the people they know about the problem and they are working on it. I am wondering what they did do with those 3000 people.
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