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Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

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61–70 of 207 posts

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#61
post #42
post #26

Earlier quoted context omitted.

If failure of such magnitude cannot be criticized, then what should be?

Not even trying. Edit: no, that's too mean. But I like people who take risks, and I get defensive when people snicker at failure from their armchairs of hindsight. We should learn from failures, but not rush to say, "he failed, what an idiot!"

I dont think anyone here is saying "he failed, what an idiot".

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#62

Earlier quoted context omitted.

You'd be surprised at how many startups are hiring in NYC: http://nytm.org/made-in-nyc

There's also many other companies not on that list too. If you're a smart engineer in NYC who wants a new job, if you really want to, you could totally play offer letter Pokemon on a pretty short time scale. ("Gotta collect em all!") Psa: if you're a smart engineer in NYC and you're not being paid market rate, please get a new job now, your equity has a median value of zero anyways. The lowest I've seen a smart junio…

What is a good salary for a (full stack) software engineer in NYC with 7 years of experience in the field?

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#63
post #24

Earlier quoted context omitted.

Is it not legitimate to call out piss-poor management and cronyism without also "setting an example?" Does this mean that only people at the helm of $1b+ companies are able to criticize Zynga's pathetic ineptitude? Not sure what your aggressive reply accomplishes; at least OP has sparked discussion to point out a major flaw and source of Zynga's downfall.

Talk is cheap. It's very, very easy to criticize from afar when you have no skin in the game. So, that type of criticism holds very little weight.

that is not true. some failures are predictable, egregious, and symptomatic of cultural rot. what was easy was knowing ahead of time that Zynga was a terrible company. "skin in the game" is a meaningless cliche.

do I need skin in the game to create a histogram? to do multiple regression? to get a hunch that something is foul? judgement and critical thinking have nothing to do with skin in the game. business is not lacrosse.

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#64
post #24
post #17

Earlier quoted context omitted.

Start your own company then and set an example instead of criticizing others. Edit: Thanks for all the upvotes/support. To those who see this as legitimate criticism, really? The OP elaborated on nothing - no constructive criticisms were made. Instead, it just sounds like pure anger and naïveté on my end, alluding to all entrepreneurs trying to make it/who have made it as "leeches" and "near-sighted execs" that have…

Is it not legitimate to call out piss-poor management and cronyism without also "setting an example?" Does this mean that only people at the helm of $1b+ companies are able to criticize Zynga's pathetic ineptitude? Not sure what your aggressive reply accomplishes; at least OP has sparked discussion to point out a major flaw and source of Zynga's downfall.

Criticism can be legitimate, constructive analytical criticism can be enlightening (studying what went wrong). Claiming that all of the execs made a terrible effort and implying that it is "unfair" they are being paid well (maybe they aren't being paid well!?!) is silly, unless of course he's an insider. Even if he was an insider, it would still be silly because of its emotional content which is what the commenter above you replied about: if it bothers you, go build your own company and exemplify all of the character and ideology you uphold as "ethical" or "moral".

His comment wasn't aggressive either. It was firm. Zynga's major flaw isn't "cronyism" or "leeches" as far as I can tell; its major flaw happens to be a confluence of bad choices and poor insight; I however, do not know enough to actually constructively criticize the company and its leadership.

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#65
post #5

| "but most of my team had new jobs lined up | by the time they left the building anyway." I've never experienced this. Does this mean that they were already looking, or that they were able to immediately call someone up and get a job offer on-demand? Edit: To be clear, having 'a job lined up' to me means that they already at least have an offer, rather than just a bunch of emails from recruiters and/or people lookin…

That's why it's a good idea to maintain good relationships with recruiters on LinkedIn even when you're not looking. I recently went through the process of losing my job (more accurately, a job I had been offered and had accepted was rescinded mid-relocation). Thanks to existing contacts, I called some people, told them I had changed my mind, and had multiple interviews that day.

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#66
post #24

Earlier quoted context omitted.

Is it not legitimate to call out piss-poor management and cronyism without also "setting an example?" Does this mean that only people at the helm of $1b+ companies are able to criticize Zynga's pathetic ineptitude? Not sure what your aggressive reply accomplishes; at least OP has sparked discussion to point out a major flaw and source of Zynga's downfall.

Talk is cheap. It's very, very easy to criticize from afar when you have no skin in the game. So, that type of criticism holds very little weight.

Presumably none of us are able to criticise politicians, then? Or our bosses?

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#67

I deleted DrawSomething from all my devices and we stopped playing it the day OMGPOP was purchased by Zynga... I vote with my appstore.

More people stopped playing because they got bored. The fickleness of the public is the real danger in games like these, not the idealism of a few (which is a tragedy, as the latter would likely lead to much better games)

I don't really consider it fickleness when the casual game market is aimed at 'non hardcore gamers who want simple non challenging experiences that require no commitment and little depth' by definition.

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#68
post #42
post #26

Earlier quoted context omitted.

If failure of such magnitude cannot be criticized, then what should be?

Not even trying. Edit: no, that's too mean. But I like people who take risks, and I get defensive when people snicker at failure from their armchairs of hindsight. We should learn from failures, but not rush to say, "he failed, what an idiot!"

I'm curious how you know so much about me. How do you know what I've done? I've already started my own companies bud and sold them, twice. I'm working on my third now after just building a startup with some others called Brabble. Here it is: https://itunes.apple.com/us/app/brabble/id570281083?mt=8

To the post below: BKRGB which was an signage platform and ShaiSoft, which sold networking library software. The rest of the details are none of your business sir. I like how you belittle me because my numbers aren't big enough on the Brabble app. I've heard all this type of BS before. Don't listen to me then. Just keep attacking other developers for trying.

BTW, we have a NASCAR running this on June 7th in the Party in the Poconos 400 with our logo on it. Keep an eye out for it. We're just starting.

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#69

I bet all the execs got well paid for their terrible efforts though and they will slide into new positions of power regardless of their merit. We need to take our industry back from the leeches. The near-sighted execs with nothing but paper accolades and networks of cronies.

Well, the core problem is that the freemium model is not sustainable for most businesses. There are very very few companies that can remain cash flow positive (let alone making large profits).

The execs get paid well because the owners of those companies assume (rightly or wrongly) that the execs performance determines the outcome of the business. The average engineer working in that company is assumed to not have such power (which is true for a lot of companies).

BTW If any company started holding up salaries of their employees dependent on profit, nobody would join that company !

Re: Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M

#70

Earlier quoted context omitted.

Talk is cheap. It's very, very easy to criticize from afar when you have no skin in the game. So, that type of criticism holds very little weight.

Bullshit. This kind of passive-ad-hominem is worse than worthless. If you disregard criticism of actions by people who aren't taking those actions, you're left listening only to people who are actually doing those things... and guess what? They're probably not exactly railing against their own paradigms. Talk is only cheap if you're lapping it up in bulk from poor sources. If talk were always cheap, advisory boards a…

"when you have no skin in the game"

Your parent is referring to perhaps (similar to) talking heads in a way that they get on TV not knowing all the facts or reasoning and state after the fact what should be.

But even if they state "before the fact" there is not a complete record of their thoughts on everything as being vetted as correct (success has a million fathers etc.)

So you can go back and say "see I said this was a bad idea" but what about the other 20 things someone says that you don't have the same outcome? You can just cherry pick. There is a common stock ruse that works this way. You call people up and say "I'm giving you a tip don't buy now". Then next month you call back all the people that you gave "tip a" to but not failed "tip b".

That said there is much to learn from criticism no matter where it comes from or what their axe is to grind etc.

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