Yet another app that can access all your contacts and potentially steal/spam your adressbook. I know this is standard practice on iOS, but it really isn't acceptable.
I don't think many apps are really in the business of being evil.
I don't really understand this unfounded paranoia that apps are designed by evil people to do evil things.
Yet another app that can access all your contacts and potentially steal/spam your adressbook. I know this is standard practice on iOS, but it really isn't acceptable.
I don't think many apps are really in the business of being evil. I don't really understand this unfounded paranoia that apps are designed by evil people to do evil things.
Yet another app that can access all your contacts and potentially steal/spam your adressbook. I know this is standard practice on iOS, but it really isn't acceptable.
I don't think many apps are really in the business of being evil. I don't really understand this unfounded paranoia that apps are designed by evil people to do evil things.
That's not entirely the point. Most of the news we've seen here during the past years are about people breaking into these apps' (sometimes improperly secured) servers and then suddenly having access to all this private data about millions of users.
Maybe I'm just an entitled jerk, but I get slightly annoyed when a popular app decides to limit itself to a single platform, and then release later. I subconsciously didn't bother with Instagram because it took so long to get onto Android, and to be honest even though I like Vine it's been out for a while now and to be honest I doubt I'll bother downloading it unless I feel a real urge to use it.
It almost seems to be a "marketing" "strategy", designed to re-ignite interest.
Really surprised they are getting away with 4.0 and later. That would be like a dream come true for me to make an app that only supports those versions.
Pre-4.0 is down to about a 1/3 these days ( http://developer.android.com/about/dashboards/index.html ) but it's also probably the 1/3 least likely to use Vine.
Maybe I'm just an entitled jerk, but I get slightly annoyed when a popular app decides to limit itself to a single platform, and then release later. I subconsciously didn't bother with Instagram because it took so long to get onto Android, and to be honest even though I like Vine it's been out for a while now and to be honest I doubt I'll bother downloading it unless I feel a real urge to use it.
It's hard enough figuring out a product in the early days, even harder if you've got to support multiple platforms.
Maybe I'm just an entitled jerk, but I get slightly annoyed when a popular app decides to limit itself to a single platform, and then release later. I subconsciously didn't bother with Instagram because it took so long to get onto Android, and to be honest even though I like Vine it's been out for a while now and to be honest I doubt I'll bother downloading it unless I feel a real urge to use it.
I find programming for iOS easier. I also think the target market on iOS is better quality than the Android one, despite of raw market share they are a lot of small and underpowered Android devices out of there.
If I were creating an startup with a mobile app I would definitely launch on iOS first, test the waters and see how that goes. If it works then I would start thinking about launching in other platforms.
Maybe I'm just an entitled jerk, but I get slightly annoyed when a popular app decides to limit itself to a single platform, and then release later. I subconsciously didn't bother with Instagram because it took so long to get onto Android, and to be honest even though I like Vine it's been out for a while now and to be honest I doubt I'll bother downloading it unless I feel a real urge to use it.
It's hard enough figuring out a product in the early days, even harder if you've got to support multiple platforms.
There are numerous mobile agencies around the world today, making apps for simultaneous release on multiple platforms. I don't buy this argument when we're talking about large teams with dedicated design and development teams for each platform.
Vine probably had the resources to work on an Android version, but a decision was made to support iOS only from the start.
Maybe I'm just an entitled jerk, but I get slightly annoyed when a popular app decides to limit itself to a single platform, and then release later. I subconsciously didn't bother with Instagram because it took so long to get onto Android, and to be honest even though I like Vine it's been out for a while now and to be honest I doubt I'll bother downloading it unless I feel a real urge to use it.
I find programming for iOS easier. I also think the target market on iOS is better quality than the Android one, despite of raw market share they are a lot of small and underpowered Android devices out of there. If I were creating an startup with a mobile app I would definitely launch on iOS first, test the waters and see how that goes. If it works then I would start thinking about launching in other platforms.
While true, there is little stopping a team from supporting a set of high-powered Android devices.
The difference between Vine and a startup are obvious. Vine has teams for iOS, Android, and specific design, whereas a startup typically starts off with one or two devs at most. Twitter are known for being iOS fans, so they were always going to tailor their product towards iOS.
I find programming for iOS easier. I also think the target market on iOS is better quality than the Android one, despite of raw market share they are a lot of small and underpowered Android devices out of there. If I were creating an startup with a mobile app I would definitely launch on iOS first, test the waters and see how that goes. If it works then I would start thinking about launching in other platforms.
While true, there is little stopping a team from supporting a set of high-powered Android devices. The difference between Vine and a startup are obvious. Vine has teams for iOS, Android, and specific design, whereas a startup typically starts off with one or two devs at most. Twitter are known for being iOS fans, so they were always going to tailor their product towards iOS.
Vine started out as a small (3 person) startup that Twitter acquired just before their launch. Could they, post acquisition, have gotten the android version out quicker, maybe, but it's unlikely that they could have built the backend, an ios, and an android app with the amount of polish the ios app had at launch and launched at the same time with just the 3 people they had prior to the acquisition.