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Glass

dcurt.is

31–40 of 180 posts

Re: Glass

#31
post #30

This is a perfect example of a primary difference between apple and google. Apple makes sure that before you ever use it that almost every single thing akin to what Dustin pointed out is a non-issue. Google gives you an alpha/beta product and wants you to find the flaws for them, and maybe help shape it. Using bread as an analogy, Apple gives you a beautiful tasty loaf ready to eat; Google gives you some dough and te…

A refinement of that analogy is that Apple gives you one particular type of bread, and you damn well better like exactly that kind of bread. This is mostly okay, because it is really tasty, but if you happen to want sourdough instead, too bad.

Re: Glass

#32
After trying google glass out last week, it still has a long way to go. Many tech people lined up to try it out. All of us failed to do anything useful with it. We had to be told how to activate it. We had to be told what we could do with it. What phrases it keys off of ('Okay glass'). These were all highly technical people and we couldn't figure it out on our own.

Contrast that with a few christmas' ago when I left my iPad out and found my dad watching aeroplane videos on youtube. He didn't know what an ipad is (or youtube for that matter). Yet, he still managed to find something he could appreciate with it with no guidance.

Us tech savvy people couldn't figure out how to turn google glass on. Those with glasses could barely see it even when it was.

Re: Glass

#33
post #8

I spent an hour tonight debating someone on how the Oculus Rift is revolutionary while Glass is not. The first hand reviews of the Rift vs Glass are night and day. One is the future the other is meh.

Interesting, so we're finally getting virtual reality helmets? I've been waiting since the early 1990s. They seemed to be right around the corner and were featured in several films like Lawnmower Man (1992), that Aerosmith video ( Amazing , 1993), Disclosure (1994), Virtuosity (1995), Johnny Mnemonic (1995), Hackers (1995). I suppose it makes sense, every technology seems to take about 20 years to reach the consumer…

I have one. It's amazing. It's everything you imagined it could be, and more.

It has the drawback of not integrating very well with most of the current games because the game's UI itself needs to be drawn in 3D perspective. For example if you don't do that then you'll see two crosshairs when you focus your vision in the distance. And if you focus on the crosshair, you'll see everything else in double vision.

But that's minor. You should experience Google Streetview with it. You can google Eiffel Tower, look up, and almost feel like you're there.

Re: Glass

#35
post #8

I spent an hour tonight debating someone on how the Oculus Rift is revolutionary while Glass is not. The first hand reviews of the Rift vs Glass are night and day. One is the future the other is meh.

At the potential of starting a flame war, I would categorize the Oculus Rift as the meh, and the glass is the future. I was able to use a head mounted (and tracking) 3d display with a computer back when ROTT was popular (circa 1994). It's a novelty at best, and a headache inducing nightmare at worst. I didn't see the magic then, and I certainly don't see the magic now. A seamless hud, on the other hand, has the poten…

Have you actually used the Oculus? I agree that the 3d stuff from 20 years ago was shit, but that's not really relevant.

Re: Glass

#36
post #8

I spent an hour tonight debating someone on how the Oculus Rift is revolutionary while Glass is not. The first hand reviews of the Rift vs Glass are night and day. One is the future the other is meh.

At the potential of starting a flame war, I would categorize the Oculus Rift as the meh, and the glass is the future. I was able to use a head mounted (and tracking) 3d display with a computer back when ROTT was popular (circa 1994). It's a novelty at best, and a headache inducing nightmare at worst. I didn't see the magic then, and I certainly don't see the magic now. A seamless hud, on the other hand, has the poten…

Seems a bit unfair to dismiss the Oculus Rift based on the state of head mounted displays from ~20 years ago. Yes, they used to suck. That's exactly what the Oculus Rift is trying to solve. Have you tried one?

Re: Glass

#37
post #6

Anyone want an unsolicited opinion? waits for everyone to leave I hope Google Glass is an experiment, because voice reco isn't particularly important outside of when you're driving. When I get tired of texting and consider voice reco, 2 things hit me (and others, I've done solid research on this) 1. Voice reco would be slightly better now that I'm tired of texting, but not much. 2. It is nowhere near socially accepta…

I've found I can organize my thoughts better when I talk out loud; I have more than once wished I were wearing a Bluetooth headset, so it would be more socially acceptable for me to appear to be talking to myself.

Re: Glass

#38
The industrial design is solid, and though it is being manufactured in small batches, it has the build quality you might expect from something being mass-produced.

Not sure what to make of this statement. The design is beautiful, but I don't see why that would be an artifact of mass-production. The early prototypes for Glass were much sexier in terms of build integrity (optics, for example) than the current mass-produced models. One of the big challenges, in fact, was lowering expenses for mass-producibility. However, yes, the design is wonderfully intelligent. You'll notice some optical tricks when you look at Glass. For example, you'll see as if the frame takes up a portion of the sides, but in reality, there is circuitry hidden behind it--by looking at it you'd never know :)

The interface is not intuitive. It is actually very difficult to use the first time, for seemingly no reason. ... I would have expected more design attention to have been spent on interacting with the software.

I really feel this is a non-issue. Yes, you don't know how to use it when you first get it, but after a few instructions from a friend, I navigated the entire interface just fine for about an hour without needing additional help. Mostly, I just had to learn about the well-disguised touchpad. I've used a lot of silly software and hardware, and Glass is not one of them. It's a new product class, and it's going to have a new interface.

Glass doesn't communicate with you very much, and when it does, it doesn't use audio. It makes heavy use of the screen when possible. When navigating Glass, you can rarely speak selections. The only way to fully navigate the interface is to use the touchpad by holding your hand up near your face.

Navigation is definitely an issue. However, the Glass team planned on external devices being used to navigate Glass. Once Thalmic's MYO is fully operational, I don't think navigation will be much of a problem.

The battery life is dreadful. After ten minutes of use, the battery level reported went down by at least 8%. The owner told me that it would probably last about two hours with constant use. (This is hopefully a temporary handicap that will be improved in the future, but I find it hard to consider even this level of battery life good enough for a device that is sold.)

This is supposed to be fixed. Especially if you use video recording, the battery will drain really quickly. The idea by final product, is to have it last about 12 hours with passive use (kind of like a cell phone).

Re: Glass

#39
post #6

Anyone want an unsolicited opinion? waits for everyone to leave I hope Google Glass is an experiment, because voice reco isn't particularly important outside of when you're driving. When I get tired of texting and consider voice reco, 2 things hit me (and others, I've done solid research on this) 1. Voice reco would be slightly better now that I'm tired of texting, but not much. 2. It is nowhere near socially accepta…

Reading through this post, I was put in mind of just the opposite: how so many computers in sci-fi movies use voice interaction. In particular, D.Curtis' point #3 -- looking at something near your face and/or looking at a dark background, maybe while driving -- brings this, dare I say, into focus.
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