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The Xbox One: Hardware Analysis & Comparison to PlayStation 4

anandtech.com

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Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#72

Earlier quoted context omitted.

Porting from console to PC is trivial. Getting it working well on an infinite number of configurations is not and supporting it is expensive.

That's what abstraction layers are for, think Direct X and OpenGL.

Those certainly help port it to the PC, but they don't guarantee it will work well on every combination of components.

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#73

Earlier quoted context omitted.

>I've been enjoying much of the next-generation gaming experience already. You can't be serious. Although you can very soon be enjoying the next-generation gaming experience, what's exciting to me about this as a PC gamer is that all next gen games will be designed with x86 in mind, which should make porting trivial compared to this generation.

Porting from console to PC is trivial. Getting it working well on an infinite number of configurations is not and supporting it is expensive.

Often it's not the problem of it not working well, it's the issue of UX. Mouse and keyboard are miles away from controller.

And these days they mostly don't even bother to do anything...

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#74
post #52

Earlier quoted context omitted.

> "Developers are going to have a great time this generation thanks to how similar the hardware is (identical in many cases)." Sure the hardware will be similar, but what use is that if the APIs to access the hardware are totally different? I think the odds of Sony using DirectX in their SDK are pretty slim.

Developers had been writing multi-platform code for 10 years already. When you have API calls isolated from the rest of the code it takes a couple man/months tops to target another API. The hard part of the previous generations multi-platform had been in getting to the same level of performance. E.g. 360 had a pretty weak CPU and a superior GPU compared to PS3 so the distribution of things done on CPU and GPU was com…

With completely different abstractions, "similar performance" makes much more sense than "similar hardware". Thanks

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#75
post #70

Earlier quoted context omitted.

this feels like a real problem that some startup should solve. clearly, websites that do this are shooting themselves in the foot in terms of UX, for the sake of pageviews and ad impressions. Is there now better way?

The other model is a paywall. When I worked for a publisher there was a long debate over UX vs page views and ad impressions. I think Google has rules around how you can load ad's also so it might not be posible to do anything dynamic. Google has all the ad inventory so is the dominant player.

This makes me wonder further. Did you see higher bounce rates when using multiple pages? If so, did the ad revenue brought in by displaying ads across multiple pages out-weigh the higher bounce rate? Honestly curious about the pros and cons.

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#76

So, I have a Linux Desktop PC, with 8GB of RAM, and an AMD A10 processor. I'm running XBMC (or LXDE or Front Row), and running 5 VM's on it under KVM. Cost about $450 when I bought it. price is about $570 now. I've had this setup (with a slightly slower AMD proc) for over 2 years, and I've been running BSNES, Dolphin, PCSX2, Nestopia, and MAME fairly regularly. Today's announcement informed me that I've been enjoying…

Even if you had the same GPU and CPU (which you don't, there had not been 8 core/12CU GCN APUs two years ago, I doubt you can buy them even now) you still would be far away from the console experience because the PC games cannot access the GPU directly and rely on slow and inefficient APIs.

So, maybe you can point me towards some documentation that states that the AMD A10 is somehow massively outclassed by this new AMD-created CPU/GPU combo?

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#77

So, I have a Linux Desktop PC, with 8GB of RAM, and an AMD A10 processor. I'm running XBMC (or LXDE or Front Row), and running 5 VM's on it under KVM. Cost about $450 when I bought it. price is about $570 now. I've had this setup (with a slightly slower AMD proc) for over 2 years, and I've been running BSNES, Dolphin, PCSX2, Nestopia, and MAME fairly regularly. Today's announcement informed me that I've been enjoying…

>I've been enjoying much of the next-generation gaming experience already. You can't be serious. Although you can very soon be enjoying the next-generation gaming experience, what's exciting to me about this as a PC gamer is that all next gen games will be designed with x86 in mind, which should make porting trivial compared to this generation.

Sure I'm serious. Steam, and Front Row, are focusing on linux. Valve's making Linux X86 the target platform for their console. the Steambox is going to be another X86 PC of comparable speed to what I already run, but much smaller.

I'm an early adopter of the same hardware you're all going to be enjoying this christmas, and many of the same games. Plus, I get a Virtual Console offering that Nintendo/Microsoft/Sony only wish they could match, and a television experience with Sickbeard/XBMC that not even Netflix can match, let alone whatever soon-abandoned toy Microsoft will be including with the XBO.

You're absolutely right; Microsoft/Sony adopting the X86 platform for this generation is a perfect storm for Valve; release a Steambox running linux, and you can minimize the cost of porting to 20% of what those same efforts would require coming from a PPC architecture.

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#78

Earlier quoted context omitted.

Even if you had the same GPU and CPU (which you don't, there had not been 8 core/12CU GCN APUs two years ago, I doubt you can buy them even now) you still would be far away from the console experience because the PC games cannot access the GPU directly and rely on slow and inefficient APIs.

So, maybe you can point me towards some documentation that states that the AMD A10 is somehow massively outclassed by this new AMD-created CPU/GPU combo?

I don't know what is "massively outclassed". I am just saying you don't have the same or similar hardware - there had not been 8 cpu cores in A10 series and their 6 CU GPU is not even from the same generation (it's old VLIW cores). And even if you had the same hardware - PC games could not utilize it the same way the console games can. JFYI PS3 runs modern games on the Nvidia 7800 with 256M system memory. Try just booting Windows in a 256M on PC.

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#79

Earlier quoted context omitted.

So, maybe you can point me towards some documentation that states that the AMD A10 is somehow massively outclassed by this new AMD-created CPU/GPU combo?

I don't know what is "massively outclassed". I am just saying you don't have the same or similar hardware - there had not been 8 cpu cores in A10 series and their 6 CU GPU is not even from the same generation (it's old VLIW cores). And even if you had the same hardware - PC games could not utilize it the same way the console games can. JFYI PS3 runs modern games on the Nvidia 7800 with 256M system memory. Try just bo…

Ah. so the XBO/PS4 has two more cores than my PC, and the chip itself has more in common with the Atom-clone E-450 chip than the A10. that's maybe a $120 upgrade in December if I want to match it core-for-core, and everything else is already on-par. Thanks for the agreement that there's nothing on the XBO that outclasses my little PC.

Can you point me towards any documentation on AMD using VLIW cores? I thought the VLIW movement died with Transmeta. Also, if you could provide me with documentation that AMD isn't using the same-gen GPU cores in the XBO/PS4 that they put in the A10 (Southern Islands - Radeon 7XXX), I'd really appreciate that as well.

I wouldn't dare boot windows on a 256MB PC. it wouldn't run. However, I could do the very same thing with a Linux PC (you know, a PS3) without much issue. In fact, while typing this, I used Chef to deploy a 256MB VM running Lubuntu 13.04. :)

Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4

#80

Earlier quoted context omitted.

I don't know what is "massively outclassed". I am just saying you don't have the same or similar hardware - there had not been 8 cpu cores in A10 series and their 6 CU GPU is not even from the same generation (it's old VLIW cores). And even if you had the same hardware - PC games could not utilize it the same way the console games can. JFYI PS3 runs modern games on the Nvidia 7800 with 256M system memory. Try just bo…

Ah. so the XBO/PS4 has two more cores than my PC, and the chip itself has more in common with the Atom-clone E-450 chip than the A10. that's maybe a $120 upgrade in December if I want to match it core-for-core, and everything else is already on-par. Thanks for the agreement that there's nothing on the XBO that outclasses my little PC. Can you point me towards any documentation on AMD using VLIW cores? I thought the V…

Seriously? You think 6+2 equals 8 and 6 is on par with 12 and 18 and then ask me to point at technical documentation readily available at the AMD website? What are you going to do with that, it many grades beyond basic arithmetics.
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