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Pearl Boy WebGL Demo

gooengine.com

11–20 of 83 posts

Re: Pearl Boy WebGL Demo

#11
post #9
post #6

Butter smooth and so atmospheric graphics, especially the rowing part

Very smooth on this side too (Chrome 26 on OS X). The graphics looks a bit jagged. Is that a WebGL restriction or is it the demo itself? I am not very familiar with WebGL.

demo.

Re: Pearl Boy WebGL Demo

#13
I hadn't seen WebGL look so pretty and fluid, if they can create a whole game like this, it might be a pretty viable platform.

The link in the upper right corner gives a Drupal PDOException error, though.

Re: Pearl Boy WebGL Demo

#14
this was on the frontpage already a while ago, cant find the HN discussion link but this was the linked content: http://metaphysicaldeveloper.wordpress.com/2013/04/23/webgl-...

Its looks nice and all, but these kind of WebGL demos arent all that impressive anymore now that we have seen things like the unreal engine running in the browser. http://www.unrealengine.com/html5/

There isnt really alot you cannot do with WebGL today. If i showed you this as a compiled C++ demo, most probably wouldnt be impressed.

Re: Pearl Boy WebGL Demo

#15
post #9
post #6

Butter smooth and so atmospheric graphics, especially the rowing part

Very smooth on this side too (Chrome 26 on OS X). The graphics looks a bit jagged. Is that a WebGL restriction or is it the demo itself? I am not very familiar with WebGL.

Curiously I get this message in both Chrome 27 and 29 on OS X:

Whoopsie daisy! Your browser doesn't seem to support HTML5 and WebGL. The best thing to do is upgrade to a modern browser that supports all the awesome things the web has to offer.

Re: Pearl Boy WebGL Demo

#16
post #6

Butter smooth and so atmospheric graphics, especially the rowing part

I see a lot of jitter on a very fast Mac. (Safari 6.0.4).

Somebody who understands Web GL tell me -- developer's fault or browser's fault? It looks a little like numerical instability to me rather than a framerate issue per se, but I'm no 3D expert.

http://jsbench.s3.amazonaws.com/jitter.m4v

Re: Pearl Boy WebGL Demo

#17
post #7
post #2

I really enjoy seeing new WebGL games emerge. This one is very fluid and beautiful.

But it's not a game, out of curiosity, are there any good games written in WebGL(because all I see are demos)?

The problem is that most web developers aren't game developers, and most game developers aren't web developers. So you either end up with demos that aren't any fun, or games that are terrible browser experiences.

Game design is hard, so eventually we will have to converge on a series of design guidelines that make for great browser experiences and fun games.

Re: Pearl Boy WebGL Demo

#18

Pretty impressive. Too bad it doesn't have collision detection yet. I love the reflection! Another step closer...to console games on the browser.

Collision detection works on the crates underwater. Not sure why they didn't use it on the floating crates.

Re: Pearl Boy WebGL Demo

#19
post #8

Not great if your keyboard is in Dvorak :-)

Yup, this is a real problem with game input on the Web platform right now. You can't get geographic keycodes, only virtual keycodes. I haven't stumbled on any specification / API proposal to fix this. Anybody know if browser vendors have something in the works?

Re: Pearl Boy WebGL Demo

#20
>Your browser doesn't seem to support HTML5 and WebGL. The best thing to do is upgrade to a modern browser that supports all the awesome things the web has to offer.

I am on the latest version of Opera which I guess is not a modern browser. Perhaps turning down the condescension a notch and changing that "Upgrade" message to "Best works in Chrome" will be a good move. You're a second class citizen on HN if you use anything but Chrome.

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