My take away: - PS4 and XBox One are going to be similar hardware wise, with the PS4 having an edge in raw power and the XBox One having an edge in "cleverness" (e.g. memory caching) and power consumption (lower). - Microsoft is re-using Hyper-V in a very awesome way(!). - HDMI passthrough is Microsoft's "ace in the hole." - Developers are going to have a great time this generation thanks to how similar the hardware…
> "Developers are going to have a great time this generation thanks to how similar the hardware is (identical in many cases)." Sure the hardware will be similar, but what use is that if the APIs to access the hardware are totally different? I think the odds of Sony using DirectX in their SDK are pretty slim.
The hard part of the previous generations multi-platform had been in getting to the same level of performance. E.g. 360 had a pretty weak CPU and a superior GPU compared to PS3 so the distribution of things done on CPU and GPU was completely different between these two targets.