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Cards Against Humanity has made more than $12 million

chicagogrid.com

101–110 of 173 posts

Re: Cards Against Humanity has made more than $12 million

#101

Earlier quoted context omitted.

From someone not from the US; so why do you have an American Express card?

They charge more in fees, and also pass on more as cashback/bonuses/prizes to customers. For example, a visa/mastercard might be able to kick back 1~2% for cashback. American Express might be able to go 2~3%. This is also why a lot of places don't accept Amex, the fees are higher and from the vendor's perspective they offer nothing in return. PS - The whole credit card system is too expensive, and inefficient, but th…

Their Blue Cash card w/ 6% cash back on groceries is particularly amazing: http://www304.americanexpress.com/getthecard/learn-about/Blu...

I end up getting about one "small grocery trip" free per month because of that.

Re: Cards Against Humanity has made more than $12 million

#102

Earlier quoted context omitted.

I'm an American Express cardholder and spend several hundred thousand dollars a year. If you're a small business, startup, someone I like, whatever, I go out of my way to pay you money with Dwolla or a debit card because of the fees. I'll even overnight a check if its a significant amount and I trust you.

From someone not from the US; so why do you have an American Express card?

Because its extremely handy when I'm traveling from the states to Europe.

Re: Cards Against Humanity has made more than $12 million

#103
post #30

Earlier quoted context omitted.

From someone not from the US; so why do you have an American Express card?

For me, who has also pushed through hundreds of thousands of business dollars, it is all about the rewards program. It was not uncommon for me to receive several thousand dollars of Home Depot and other gift cards per year.

I actually just bought a $1000 85 gallon water heater from home depot using Amex rewards points.

Re: Cards Against Humanity has made more than $12 million

#104

Earlier quoted context omitted.

Yeah, processing credit cards is an absolute pain for vendors. American Express are probably the worst for vendors.

I'm an American Express cardholder and spend several hundred thousand dollars a year. If you're a small business, startup, someone I like, whatever, I go out of my way to pay you money with Dwolla or a debit card because of the fees. I'll even overnight a check if its a significant amount and I trust you.

Don't debit card transactions have fees, too? I've heard conflicting accounts. I try to pay with cash, when I can.

Re: Cards Against Humanity has made more than $12 million

#105
post #92

Earlier quoted context omitted.

I'm curious what they said to you or how they were rude.

FWIW, this is from their FAQ on their website, showing a little of their respect for anyone who wants to partner with them: Do I have your permission to make some crappy Cards Against Humanity thing like an app? Cards Against Humanity is available under a BY-NC-SA 2.0 Creative Commons license. That means you can use our content to make whatever, but you have to give us credit, you can’t profit from the use of our con…

This does not sound rude at all to me. I don't understand the position that someone should be accepting of you wanting to "partner" with them by default.

Re: Cards Against Humanity has made more than $12 million

#106

I was first introduced to this as Thousand White Cards Against Humanity, wherein instead of drawing from the deck or playing a card, you could take a blank and write in a new card. Compared to that, the boxed version just seems crass and unimaginative. On the other hand, I'm normally the one to introduce groups to Apples To Apples. Those who claim this more tame version of the concept isn't fun are missing the real j…

Please explain the second way to play! I am completely missing this! Is it in the ruleset?

I had this mostly written up, so I'm going to say pretty much what my sibling said in a different way :)

It's not about the ruleset so much as the players' attitudes.

There's a way to play Apples to Apples that's as a card game. You deal the cards, flip a topic, everyone puts up, the judge reveals the cards and picks a winner. It's pretty boring unless the cards themselves are hilariously lewd, hence CAH. (And I've played rounds of CAH this way that were just as boring.)

There's another way to play it, more like a role-playing game with the cards as a prop. The judging is a discursive experience played with the whole group. When the cards are revealed, due attention must be given to each one. "Fuzzy like teenagers. Fuzzy like... The Clinton administration? Fuzzy like herding cats, okay. Fuzzy like... Dinosaurs." Once all the cards are on the table, the judging begins. Unlike in the card game version, the cards which aren't relevant must be dealt with explicitly, and audience participation is encouraged.

"Dinosaurs just aren't fuzzy."

"What about pterodactyls?"

"Yeah, birds are technically dinosaurs."

"Okay, but birds aren't fuzzy, they're fluffy."

"Maybe it's fuzzy on the inside. Like dinosaurs have nice personalities."

If I'm hawking my own card, that's minus points. Or is that not my card, and I'm trying to sandbag it with praise? Complex interpersonal dynamics meet linguistics as every judge's turn becomes a little game to itself. And just wait until cards start to turn up that tie into previous rounds...

It requires the players be engaged and committed to playing with each other, rather than with the cards, but it's hopefully obvious how that's fun in a way that has little or nothing to do with the content of the cards themselves. So nothing against CAH or other forks, but people who think CAH is fun where A2A isn't probably don't understand what makes the concept fun in the first place.

Re: Cards Against Humanity has made more than $12 million

#107
post #96

If you manage to get a copy of Apples to Apples, Disney Edition (not sure if that's the real title) then you can play the mashup I was exposed to several weeks ago: Cards Against Disney. Everyone has a hand with cards from both games; a prompt is drawn from one game and answered with cards from the other game, alternating each turn. Much silliness ensues.

When I was young, I liked to mix the questions and answers from different Trivial Pursuit cards. A kind of surreal "Trivial Pursuit: Exquisite Corpse Edition." :)

Re: Cards Against Humanity has made more than $12 million

#108
post #97
post #3

I gave CAH (and expansion packs) as stocking stuffers for xmas and they were extremely well received. What they say on the tin is true -- you feel like a horrible person when you play the game, which is extremely cathartic. Hell, they even did a pay what you want for a small package of Christmas themed cards and pretty sure they pulled a 70k profit from that maneuver, despite ~25% percent paying $0. Their average cre…

What caught my eye there was that they donated the $70,000 to Wikimedia foundation. I checked their financial report ( https://upload.wikimedia.org/wikipedia/foundation/6/68/Jul-D... ) and the top five costs are: Salaries and Wages 7,468,743 Outside Contract Services 1,791,275 Internet Hosting 1,309,591 Other Operating Expenses 1,010,273 Bank Fees 945,190 That is not the cost structure I expected. I thought the balan…

Wikimedia employs a lot of people, I personally do not donate because I believe they employ way too many. Also pretty much all costs are already covered by corporate sponsors like Google.

Re: Cards Against Humanity has made more than $12 million

#110
post #96

If you manage to get a copy of Apples to Apples, Disney Edition (not sure if that's the real title) then you can play the mashup I was exposed to several weeks ago: Cards Against Disney. Everyone has a hand with cards from both games; a prompt is drawn from one game and answered with cards from the other game, alternating each turn. Much silliness ensues.

This is the best idea ever and I think I need to try it.

I'd suggest calling it "Disney against Humanity" - but then again I used to work in animation, maybe I'm bitter.

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