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Cards Against Humanity has made more than $12 million

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Re: Cards Against Humanity has made more than $12 million

#51
post #3

I gave CAH (and expansion packs) as stocking stuffers for xmas and they were extremely well received. What they say on the tin is true -- you feel like a horrible person when you play the game, which is extremely cathartic. Hell, they even did a pay what you want for a small package of Christmas themed cards and pretty sure they pulled a 70k profit from that maneuver, despite ~25% percent paying $0. Their average cre…

Yeah, processing credit cards is an absolute pain for vendors. American Express are probably the worst for vendors.

But great for customers. I use my Amex on everything, and often won't shop where I know it won't be accepted. I just love the company.

Re: Cards Against Humanity has made more than $12 million

#53
post #6

Is this just Apples to Apples except all the cards are Family Guy jokes?

Essentially yes. The game is massively unplayable for a lot of different kinds of people due to the really triggering nature of the card content (rape jokes, pedophilia, racism, sexism, etc.). A lot of people find that content to be one of its virtues, but I've generally found that only certain kinds of people really enjoy CAH (read: white men).

I've played with white women (and one Hispanic woman) who also enjoyed it. I've never seen anyone not enjoy the game.

Most of the people I've played with are Jews, and the presence of cards like "Auschwitz" and "Nazis" isn't a problem. The game is only really unplayable for people who take themselves too seriously.

Re: Cards Against Humanity has made more than $12 million

#54
post #51

Earlier quoted context omitted.

Yeah, processing credit cards is an absolute pain for vendors. American Express are probably the worst for vendors.

But great for customers. I use my Amex on everything, and often won't shop where I know it won't be accepted. I just love the company.

Absolutely. Would love to read a case study how they did that. 99% of my purchases are on AMEX.

Re: Cards Against Humanity has made more than $12 million

#55
I love CaH but I do have to say that the founders are full of themselves. I and several other friends/entrepreneurs have reached out to them regarding ideas to build associated products that would help build their brand. Even companion apps and such since their content is under Creative Commons. Every single one of us was sent back extremely rude and vile replies. This article just reeks of more narcissism.

It's a real shame too. It will go out of style in a year or two and, gasp, maybe these people will have to get real jobs or start a real company! Assholes.

Re: Cards Against Humanity has made more than $12 million

#57
post #55

I love CaH but I do have to say that the founders are full of themselves. I and several other friends/entrepreneurs have reached out to them regarding ideas to build associated products that would help build their brand. Even companion apps and such since their content is under Creative Commons. Every single one of us was sent back extremely rude and vile replies. This article just reeks of more narcissism. It's a re…

I'm curious what they said to you or how they were rude.

Re: Cards Against Humanity has made more than $12 million

#58
post #6

Is this just Apples to Apples except all the cards are Family Guy jokes?

They aren't really "family guy jokes." Many of them are "I'm going to hell for saying this" jokes. Things that network television cannot air. I won't even repeat many of them here for fear of getting shadow banned.

If you weren't aware, Family Guy is a fairly popular low-brow humor cartoon TV show. It's in the same category as The Simpsons or South Park.

Re: Cards Against Humanity has made more than $12 million

#60
post #6

Is this just Apples to Apples except all the cards are Family Guy jokes?

Essentially yes. The game is massively unplayable for a lot of different kinds of people due to the really triggering nature of the card content (rape jokes, pedophilia, racism, sexism, etc.). A lot of people find that content to be one of its virtues, but I've generally found that only certain kinds of people really enjoy CAH (read: white men).

I love the game in small doses, but it's very obvious there wasn't much diversification in the team that made it. Not because it would have curbed the offensiveness, but because after two or three hours of playing [as happens in larger groups], and even with hundreds of cards and endless combinations, the formula of offensive card (either based on history, internet humor or shaming) + offensive card just isn't funny anymore and people become bored. They'd have benefited from including different folks so that the jokes were different and meant different things to different people. Part of the fun/unexpected educational aspect is learning what the cards are referring to if you don't know (forcing people to learn about things outside of their worldview in an effort to make them funnier is a great incentive).

As it stands, if you're not a gamer, aware of internet culture or you don't find tragedies hilarious, you may have a hard time finding enjoyment from it.

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