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Turing Drawings

wry.me

51–60 of 123 posts

Re: Turing Drawings

#51
Way addictive:

Visual Migraine: http://wry.me/hacking/Turing-Drawings/#4,3,3,1,3,0,2,3,2,2,2...

Forest reclaims the city: http://wry.me/hacking/Turing-Drawings/#4,3,2,1,3,3,2,3,0,2,1...

Triangle Parallax 1: http://wry.me/hacking/Turing-Drawings/#4,3,0,2,3,2,1,3,1,1,2... Triangle Parallax 2: http://wry.me/hacking/Turing-Drawings/#4,3,2,1,3,0,2,2,2,1,1...

Rain: http://wry.me/hacking/Turing-Drawings/#4,3,2,2,3,0,2,2,1,2,3...

Cross town traffic: http://wry.me/hacking/Turing-Drawings/#4,3,0,1,3,2,2,3,3,1,3...

Scene Carving: http://wry.me/hacking/Turing-Drawings/#4,3,3,2,3,3,1,2,2,1,2...

Fjords: http://wry.me/hacking/Turing-Drawings/#4,3,0,2,3,3,2,3,3,2,0...

Blowing snow: http://wry.me/hacking/Turing-Drawings/#4,3,3,2,1,0,2,2,2,1,3...

Re: Turing Drawings

#52

This one has a kind of parallax effect going on: http://wry.me/hacking/Turing-Drawings/#4,3,1,2,3,1,1,0,0,1,1... You'll want to watch it about four notches down from "fastest". This is a really cool project! It has a kind of AI feel to it. The website needs a way for users to vote on others' creations, and then they can be selectively "mutated" and evolved to produce really cool ones. The best ones will survive throu…

Cool, I pressed random a few times from yours and got this. http://wry.me/hacking/Turing-Drawings/#4,3,3,2,3,2,1,2,0,1,2... I'm falling!!!

Re: Turing Drawings

#53
post #26

here's my contribution: the machine http://wry.me/hacking/Turing-Drawings/#4,4,2,1,2,1,1,1,2,3,3...

After a while it looks like a parabola. Perhaps this is because the hypotenuse of a right triangle is the square root of 2?

Re: Turing Drawings

#57
post #22

This is great. Here's a bug report: If your browser window is narrow, the "Fork Me on GitHub" link overlaps the "Pause" button. (But the overlapping part of the GitHub image is transparent, so it's not immediately obvious why "Pause" doesn't work.) The page content fits just fine, so it seems silly to make the window larger; there's just this little bug.

Thanks, Scott! As a quick patch I just broke the line of buttons in two. (I didn't want to mess with the original code more than needed, but couldn't resist adding the new buttons.)

Re: Turing Drawings

#58
post #5

Earlier quoted context omitted.

Is it even fully comprehensible why this particular configuration looks like sand?

Original author here. It only has 3 states and 6 symbols, so the transition table is not that big. If you visualized it slow enough, you might be able to understand the process behind it, so to speak. Although sometimes, simple rules can yield chaotic behavior. Someone told me they were working on a fork with utilities to visualize the transitions, that might be helpful.

That was me but so far it's just something I'd like to see. If anyone else would like to tackle it I'd be happy to watch theirs.

The general idea is a graph of the states and transitions (laid out by d3 or something?), labeled by color with little arrows for the next direction, with the current state and transition highlighted. Also a magnified 'fat bits' view of the head's neighborhood. You'd only see these at the slower speeds where you can conceivably follow, like the marker around the head in the current system.

Also you'd want single-stepping to go with this. I have added that but not pushed it to the webpage or the repo. (There was some little bug I haven't got to.)

Re: Turing Drawings

#59

I quite like this one, it's as though the environment deteriorates. Don't watch it to fast: http://wry.me/hacking/Turing-Drawings/#4,3,0,1,1,0,2,1,0,2,1... At one point, right before it goes over the "entropy cliff" it creates what looks like a lot of Sierpinski triangles: http://wry.me/hacking/Turing-Drawings/#4,3,2,1,0,1,2,3,2,2,2... I found it quite interesting that one as complex as this could stabilize: http://w…

moss growing in timelapse: http://wry.me/hacking/Turing-Drawings/#20,4,9,3,3,3,2,2,15,2...
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