I feel sorry for the players who were amused by this and will now likely get banned. I don't know when video games started to be like a bad elementary school where you get punished for experimenting or finding a loophole, but it seems like it's punishing one of the fundamental joys of games. Or at least one of the joys I remember being particularly rewarding as a child.
I agree to some degree but MMO games in general are serious business and a special breed, especially when real currency is involved. It was most definitely against the ToS and I am sure that most of the players who participated in the exploit knew that. Also there were people who were using this bug to make real life money through the real money auction house, those people in particular can't be surprised that they w…
Diablo III Economy Broken by an Integer Overflow Bug
91–100 of 129 posts
Re: Diablo III Economy Broken by an Integer Overflow Bug
#92Earlier quoted context omitted.
> In this day and age, having that limit there is simply premature optimization. You say this with certainty. Do you know of studies of real-world programs where machine-sized integers were replaced whole-sale with bignums?
All Ruby code does this. Mathematics can still be performant because of tagged pointers. If the MSB is set, the value is a Ruby object. If it's not set, the value should be considered a native data type.
Re: Diablo III Economy Broken by an Integer Overflow Bug
#93Re: Diablo III Economy Broken by an Integer Overflow Bug
#94Earlier quoted context omitted.
Why would it be illegal?
How is clicking on monsters to get drops different from a slot machine or pachinko? - Those are illegal in many jurisdictions.
Also, by that logic, buying a pack of baseball cards is gambling.
Re: Diablo III Economy Broken by an Integer Overflow Bug
#95This explains /everything/.
Re: Diablo III Economy Broken by an Integer Overflow Bug
#96This is what happens when we let machine constraints trump semantics. When you say int, you usually want an actual integer, not an integer with an arbitrary limit. In this day and age, having that limit there is simply premature optimization. I think having a nice bignum type--one that looks and feels just like a normal numeric type--is very important. It should also probably be the default ; you should only switch t…
Re: Diablo III Economy Broken by an Integer Overflow Bug
#97This is what happens when we let machine constraints trump semantics. When you say int, you usually want an actual integer, not an integer with an arbitrary limit. In this day and age, having that limit there is simply premature optimization. I think having a nice bignum type--one that looks and feels just like a normal numeric type--is very important. It should also probably be the default ; you should only switch t…
Re: Diablo III Economy Broken by an Integer Overflow Bug
#98It is odd that they're using 32-bit numbers when you'd be hard pressed to find a 32-bit only CPU and machines with over 4GB of memory are the standard. Good luck overflowing a 64-bit unsigned.
I don't find it that odd. 32-bit applications are still very common, if not the standard. Most processes don't need more than 4GB. More importantly, blindly increasing all of your 32-bit integers to 64-bit is going to double your memory usage, and ultimately just mask the real issue (i.e. improper bounds checking).
Re: Diablo III Economy Broken by an Integer Overflow Bug
#99Earlier quoted context omitted.
I agree to some degree but MMO games in general are serious business and a special breed, especially when real currency is involved. It was most definitely against the ToS and I am sure that most of the players who participated in the exploit knew that. Also there were people who were using this bug to make real life money through the real money auction house, those people in particular can't be surprised that they w…
I don't know... wasn't there an article on here a few days ago celebrating how EVE online doesn't ban people for doing the exact same kinds of things?