Is this an error? :) Although I assume the players would very well enjoy game-breaking exploits, as long as they are to their advantage.
Diablo III Economy Broken by an Integer Overflow Bug
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Re: Diablo III Economy Broken by an Integer Overflow Bug
#12420,081,335,014 is 420 billion not 420 trillion.
English is handy enough to have two "scales", where these words have different meanings. In the short scale, you'd be right, but the author probably uses the long scale. See http://en.wikipedia.org/wiki/Long_scale#Comparison . It's one of those things that makes English ... interesting to learn as a foreign language. :) EDIT : Actually no, I mis-read the table on the Wikipedia page. The author was simply mistaken, an…
Re: Diablo III Economy Broken by an Integer Overflow Bug
#13420,081,335,014 is 420 billion not 420 trillion.
Fixed. I suck at numbers. :P (or rather, fixed, but the server is getting hammered enough that it won't let me flush the cache) There was another screenshot which has an account balance in the trillions that Blizzard argued was fabricated. Given the ease in which this trick was performed, I wouldn't be surprised if it was authentic.
Re: Diablo III Economy Broken by an Integer Overflow Bug
#14Earlier quoted context omitted.
English is handy enough to have two "scales", where these words have different meanings. In the short scale, you'd be right, but the author probably uses the long scale. See http://en.wikipedia.org/wiki/Long_scale#Comparison . It's one of those things that makes English ... interesting to learn as a foreign language. :) EDIT : Actually no, I mis-read the table on the Wikipedia page. The author was simply mistaken, an…
Also, basically no-one uses the long scale anymore. Which is a shame. -illiard is a fantastic suffix.
Re: Diablo III Economy Broken by an Integer Overflow Bug
#15You could then sell all your new shiny missiles for loads of money. Made a hard game a bit easier.
Re: Diablo III Economy Broken by an Integer Overflow Bug
#16Most Super Mario games requires way more abilities than that and less time.
Don't waste your limited time on earth playing consumption-driven games. I've been trying Eve online for a few days, It does not looks promising, it seems that Eve also is also driven by item accumulation and not actual playing.
Re: Diablo III Economy Broken by an Integer Overflow Bug
#17Just another reminder that it's never worth bypassing the normal deployment process. Every year or two I learn a similar lesson myself: it's so tempting, the fix is so small, it couldn't possibly break anything (heck, I once had a data-gathering script that made a bunch of read-only calls to our system's API cause a live issue). Just say no.
I don't think you can just throw that out here with no story. Well...I guess you can, it just makes me sad.
Re: Diablo III Economy Broken by an Integer Overflow Bug
#18I remember World of Warcraft had a similar issue. The total amount of copper and in turn gold a player could have was the positive half of a signed 32-bit integer.
Although back in those days, if you had that much gold, you were controlling the economy by yourself anyways.
Re: Diablo III Economy Broken by an Integer Overflow Bug
#19Earlier quoted context omitted.
Also, basically no-one uses the long scale anymore. Which is a shame. -illiard is a fantastic suffix.
Well, if no-one is pretty much all the non-english-speaking world, then yes.