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Show HN: A UIKit Game Engine

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11–20 of 31 posts

Re: Show HN: A UIKit Game Engine

#11
post #2

I don't know if I'm lazy or not, but the fact that I have to commit to downloading and running it before I can see what exactly it does is pretty off putting to me.

A screenshot is a nice to have, or something that qualifies as a legitimate request, but it's not critical nor would I expect it to be off putting if not provided.

Re: Show HN: A UIKit Game Engine

#12
post #2

I don't know if I'm lazy or not, but the fact that I have to commit to downloading and running it before I can see what exactly it does is pretty off putting to me.

You're right, sorry. I've gotten better at this sort of release since posting this repo. I'll add some screenshots to the project.

Re: Show HN: A UIKit Game Engine

#13

Wouldn't drawing with UIKit be less efficient than using an OpenGL backend? SDL[1] on Windows for instance, falls back to GDL when proper DirectX support isn't available. GDI is what most GUI apps use to draw their elements on Windows. It is akin to UIKit on iOS. But GDI is horribly slow as all the computation is done on the CPU. In fact, realizing this fact, Microsoft has recently developed Direct2D, which does the…

This wasn't about efficiency for me. When I wrote this, I didn't know OpenGL, but I already knew how to work with UIKit.

I started with processing TMX files and Texture Packer files, just to see if I could get UIKit to load them. Once I had that working, I added virtual controls, basic dialog, and basic game state.

Re: Show HN: A UIKit Game Engine

#16
post #6

Earlier quoted context omitted.

http://i40.tinypic.com/21dkpx.gif Re-uploaded the GIF file for him, hopefully this one loads for you.

TIL tinypic.com is blocked also :) CMCC wifi is a bit more strict than the other Chinese ISPs, they block imugr also while many other ISPs do not. My problems are admittedly very niche, and I will get to see everything when I'm at work tomorrow (if my VPN was working, I could see them now...drats). Thanks for the try though!

Here, let me see if I can get blocked in china now: http://www.simcop2387.info/Slide_1.gif

Re: Show HN: A UIKit Game Engine

#18
post #4
post #2

I don't know if I'm lazy or not, but the fact that I have to commit to downloading and running it before I can see what exactly it does is pretty off putting to me.

Agree, I think having at least a screenshot is a must. Or even an animated gif if it's some interaction (e.g. see plug [1]) you're trying to present. [1] https://github.com/shurcooL/Slide#slide

Added it.

Re: Show HN: A UIKit Game Engine

#19
post #4

Earlier quoted context omitted.

Agree, I think having at least a screenshot is a must. Or even an animated gif if it's some interaction (e.g. see plug [1]) you're trying to present. [1] https://github.com/shurcooL/Slide#slide

The only sites blocked in China that bother me are like dropbox and youtube. Suffice it to say, I see nothing on your github page, and all the links are broken.

Wow, I didn't know that. So everything I host on Dropbox (and I host _everything_ on Dropbox) is unavailable in China?! Is this country-wide or ISP-specific?

Re: Show HN: A UIKit Game Engine

#20
post #4
post #2

I don't know if I'm lazy or not, but the fact that I have to commit to downloading and running it before I can see what exactly it does is pretty off putting to me.

Agree, I think having at least a screenshot is a must. Or even an animated gif if it's some interaction (e.g. see plug [1]) you're trying to present. [1] https://github.com/shurcooL/Slide#slide

You accelerate the mouse precisely in the points where I want to see the anomalies (when intersecting the table).
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