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Portal Released For Steam On Linux

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Re: Portal Released For Steam On Linux

#131
post #75

Earlier quoted context omitted.

It's not a matter of when it was released, but that it's an indication that Valve is porting its Source engine to Linux. It looks like Future Valve games are going to be released on all three platforms simultaneously, which is a pretty big win for Linux.

That was my impression when Valve started porting Steam, but then Dota 2 came along and proved us wrong.

Dota2 hasn't even been released yet. People are still playing a test version. It's still possible (though unlikely) for a simultaneous Windows/Mac/Linux release!

Re: Portal Released For Steam On Linux

#132
post #56

Earlier quoted context omitted.

Once Linux has good device drivers, someone will release a highly optimized distribution for gaming. Afterwards, I think Linux will start to become the leading desktop OS.

I have no problems with the Nvidia driver on Arch, and haven't had an issue in over a year. Everything runs rock solid, I've never had the display freeze or crash, and it runs a truckload of games in Wine. Linux becoming a leading desktop OS is all about defaults. Unless it is sold in Best Buy on laptops as a default option, priced below the Windows variant license costs, it will always be a niche product because it…

Linux does have some competitive advantages that may encourage stores to sell it pre-installed.

First, it is cheaper, so the store can advertise lower prices. Second, many Linux distros look really nice, so if they have them set up on display their will be people who by it for that reason. Then, the first mover would get a reputation as the place that sells that awesome looking computer (and cheaper than the others). Third, their is little direct cost to trying. They can install it on a few laptops, then if it doesn't work, re-image windows on them.

Of course, (I suspect) the main reason this has not happened yet is the (legitamite) fear that customers would be the computer and then say 'it doesn't work', when it cannot run software X, or open file Y.

Re: Portal Released For Steam On Linux

#133
post #33

How long before Steam for Android? And Portal for Android?

Steam for Android? What for? Android already has a game store. It doesn't make any business sense for Valve to try to compete with Google Play Store. About Portal: It has to be profitable enough to justify the huge cost of porting the game to Android. The same for any other game.

Ubuntu also already has an app store (Which does support paid apps).

Re: Portal Released For Steam On Linux

#134

Earlier quoted context omitted.

> I've read that Valve just ignores emails from game developers they're not interested in Details on that would be interesting. I have to say my first thought is that they probably get a lot of indie developers that want on the Network, and don't want to devote and entire position to explaining why not every publisher gets in Steam just because they want to. > In Team Fortress 2 ... they ruined the game's integrity t…

As wlesieutre mentioned, Team Fortress 2 wasn't free until after microtransactions have been around for some time. Early on, the game had a consistent 1960s theme and each character had a consistent distinct sillhouette and behavior, so the game was easy to pick up and it was reasonable to play it competitively. It had great game design. Over time they ruined all of that for the sake of profiting off of addicted play…

I really can't muster much support for your indignation.

I can't help but think that the hats actually add to the game, by allowing players to choose a semi-custom look for their character while playing, making a specific character easily identifiable.

Your reasoning make it sound like you're just upset that they took something that you had been accustomed to, and changed it. I note how you didn't mention any stats, or even a hunch as to whether most players liked or disliked the hats.

Additionally, you cast the players as "addicted", and Valve as somehow taking advantage of their addiction. Let's get this straight. The players aren't addicted to TF2 (even if you somehow proved they could be addicted to competitive FPS muliplayer, there's plenty of alternatives), and Valve isn't taking advantage. To do so they would have to be preventing play unless people bought something, which they aren't. They simply provided an additional, fully opt-in set of features.

Finally, if you don't like playing with hats because it ruins some behavior you had come to rely on, find other people that feel the same way and start your own server and enforce a strict policy of exactly what's allowed. That's done often in serious competitive play anyways, isn't it?

Re: Portal Released For Steam On Linux

#135
post #75

Earlier quoted context omitted.

That was my impression when Valve started porting Steam, but then Dota 2 came along and proved us wrong.

Dota2 hasn't even been released yet. People are still playing a test version. It's still possible (though unlikely) for a simultaneous Windows/Mac/Linux release!

Meh, that's a weird nomenclature game. It's beta like Google Maps was for the first six years of its life. Valve is selling and running international tournaments on this "open beta." Like, it may say "beta," but it is definitely released. You can go on Steam and buy it right now. They even have a separate test client in addition to the nominally "beta" normal client.

Re: Portal Released For Steam On Linux

#136
post #54

Earlier quoted context omitted.

>The software industry is heading in very bad directions, and this is at least a glimmer of hope. I don't buy this -- Steam is just another walled garden app store with the same conflicts of interest that we're used to seeing, such as giving top billing to their own products on their store, using DRM, promoting itself as an advertising space, etc. The problem I have is: where are all the GPL'ed games? The Torque Engi…

> The problem I have is: where are all the GPL'ed games? All the id engines have gone GPL. Ogre3d is a popular engine base. A lot of game studios use some derivative of Unreal 3, which Epic will never GPL because they make money selling rights to it. Most other engines, even beyond that, will have some proprietary inclusions that they don't hold licenses over, such as with the JK launch. The lack of community FOSS ga…

Aside from third party licensing for middleware like Bink, Scaleform, Havok, console APIs, etc. I'd guess some if it has to do with the constant competition over graphics technology that's only just started to slow down in the last couple years, and perhaps that will be picking up again with the next-gen consoles.

I completely agree, though. There is a complete lack of solid open-source game software.

Re: Portal Released For Steam On Linux

#137
post #127
post #94

Earlier quoted context omitted.

You can download Amazon AppStore on your Android phone, but you can't find it on Google Play, you have to download the apk from Amazon website.

By stack I mean app store stack. If Valve releases Steam for Android you will have to manually get it from them because Google will never allow it.

Yes, but I don't see a difference between this and Steam on PC. An appstore is just an easy way to download apps. Steam can make a special homepage on Steam PC + a badge + a free valve game for every gamer using the app, and the google interdiction will just be nothing.

Re: Portal Released For Steam On Linux

#138
post #127

Earlier quoted context omitted.

By stack I mean app store stack. If Valve releases Steam for Android you will have to manually get it from them because Google will never allow it.

Yes, but I don't see a difference between this and Steam on PC. An appstore is just an easy way to download apps. Steam can make a special homepage on Steam PC + a badge + a free valve game for every gamer using the app, and the google interdiction will just be nothing.

It is expectations and habits. On Android devices, people expect to get applications from Play / Amazon stores rather than manually downloading and installing an apk. I expect that a supermajority of Android users by a huge margin would not even understand the concept of "download and install an application package" even though they do it every day on Windows. They see Android, they go to the app store for programs.

Re: Portal Released For Steam On Linux

#139
post #125

OK, it bothers me when people say "Steam on Linux". It's really "Steam on Ubuntu". Some other distros are supported with 32-bit only packages, but if you're running a 64-bit OS you need .deb package support. I haven't installed 32-bit support on any Linux system I've provisioned this decade. Even corporate IT at my job, who are normally borderline incompetent at providing a workable environment, have native 64-bit pa…

There has been some progress here. Steam has been repackaged for several other distributions. http://packages.debian.org/experimental/steam https://www.archlinux.org/packages/multilib/x86_64/steam/

Yes...for instance, I use Arch Linux. 64-bit. With no 32-bit support.

I want to support Steam on Linux because I think it's a good thing. But I don't want to install 32-bit support in order to do so.

I realize that I'm complaining about something that has an easy workaround I'm refusing to use. But it's weird that they'll support 64-bit Ubuntu and not 64-bit anything else.

Re: Portal Released For Steam On Linux

#140
post #108

Earlier quoted context omitted.

I've had the completely opposite experience. Windows is where I have to go hunting around for drivers on vendors crappy FTP servers. Linux on the other hand, over the past 7 years I've been running it, works OOTB for all hardware I've ever thrown at it, especially lately. Weird.

What area do you work in though?

These are my personal laptops I'm talking about :)

FWIW, I'm a web developer, but I've been playing with Linux since I was 11 years old (2001).

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