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Turbulenz HTML5 game engine is now open source

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Re: Turbulenz HTML5 game engine is now open source

#3
post #2

Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.

huh. I would say that it's not really a HTML5 game in any sense of the word if you have to download a binary blob that runs in your browser window.

Re: Turbulenz HTML5 game engine is now open source

#4
post #2

Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.

Which plugin are you referring to? I was able to try Save the Day, Polycraft, and Score Rush [1] w/o installing anything.

[1] http://news.turbulenz.com/post/49430669886/turbulenz-engine-...

Re: Turbulenz HTML5 game engine is now open source

#5
post #2

Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.

You don't. You can run https://turbulenz.com/games/polycraft/ in a modern browser without any plugins. The plugin only exists as fallback for older browsers.

Re: Turbulenz HTML5 game engine is now open source

#6
post #2

Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.

That's absolutely not the case, I just tried their games with all plugins disabled in Chrome and it works perfectly. This looks like a great engine!

Re: Turbulenz HTML5 game engine is now open source

#7
post #3
post #2

Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.

huh. I would say that it's not really a HTML5 game in any sense of the word if you have to download a binary blob that runs in your browser window.

The engine uses WebGL. If your browser supports WebGL you are good to go, if not, we have a plugin that allows you to still play the game.

Re: Turbulenz HTML5 game engine is now open source

#8
post #2

Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.

This is a classic problem of trying to be helpful and it's confusing people until they understand the details.

The engine uses HTML5 and WebGL. When the required APIs aren't present it falls back onto a plugin. This is supposed to be helpful for developers because it means the games will work on pretty much all browsers include IE.

But it confuses people because some people think a plugin is required.

So what's better -

1. Not providing the fall back and telling users they need to switch browsers? Good for helping people to understand it doesn't require a plugin, but not great for developers who want everyone to be able to play their game, or

2. Providing the fallback.

Additionally, it's worth noting that the games and engine don't have to provide any plugin support. It is actually the game site application code that is doing the detection and trying to be helpful.

The Turbulenz Engine is an HTML5 / WebGL framework.

Re: Turbulenz HTML5 game engine is now open source

#9
post #2

Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.

Now I'm curious. Which browser are you running? The two major browsers support WebGL.

Re: Turbulenz HTML5 game engine is now open source

#10
All the HTML5/WebGL stuff may be nice for casual gamers, but as a gamer I really don't want all that stuff.

Same visual quality/performance as a native game is probably not possible and every game in js will perform worse AND create more load (and waste energy).

Why is everyone trying to move games and big applications to the web?

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