Turbulenz HTML5 game engine is now open source
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Turbulenz HTML5 game engine is now open source
1–10 of 31 posts
Re: Turbulenz HTML5 game engine is now open source
#2Re: Turbulenz HTML5 game engine is now open source
#3Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.
Re: Turbulenz HTML5 game engine is now open source
#4Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.
[1] http://news.turbulenz.com/post/49430669886/turbulenz-engine-...
Re: Turbulenz HTML5 game engine is now open source
#5Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.
Re: Turbulenz HTML5 game engine is now open source
#6Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.
Re: Turbulenz HTML5 game engine is now open source
#7Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.
huh. I would say that it's not really a HTML5 game in any sense of the word if you have to download a binary blob that runs in your browser window.
Re: Turbulenz HTML5 game engine is now open source
#8Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.
The engine uses HTML5 and WebGL. When the required APIs aren't present it falls back onto a plugin. This is supposed to be helpful for developers because it means the games will work on pretty much all browsers include IE.
But it confuses people because some people think a plugin is required.
So what's better -
1. Not providing the fall back and telling users they need to switch browsers? Good for helping people to understand it doesn't require a plugin, but not great for developers who want everyone to be able to play their game, or
2. Providing the fallback.
Additionally, it's worth noting that the games and engine don't have to provide any plugin support. It is actually the game site application code that is doing the detection and trying to be helpful.
The Turbulenz Engine is an HTML5 / WebGL framework.
Re: Turbulenz HTML5 game engine is now open source
#9Hmm, while the games made with it look quite good, I'm not sure whether to call it a "true" HTML5 game engine or not. You have to download a plugin for your browser to play these games.
Re: Turbulenz HTML5 game engine is now open source
#10Same visual quality/performance as a native game is probably not possible and every game in js will perform worse AND create more load (and waste energy).
Why is everyone trying to move games and big applications to the web?