Earlier quoted context omitted.
Both of these comments are idiotic and flamebait.
Now that is an example of a high-quality comment! Adds value to the conversation and in no way may be considered flamebait. :-p
Unreal Engine in JavaScript/HTML5 – Citadel demo
111–120 of 159 posts
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#112Earlier quoted context omitted.
Now that is an example of a high-quality comment! Adds value to the conversation and in no way may be considered flamebait. :-p
You would think, but I've noticed that on HN specifically, the comment pointing out that a stupid argument is forming--if it gets in early enough--tends to be both highly upvoted, and the end of the argument. One reason I like this community.
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#113This is actually very old demo ported to the browser. The original Epic Citadel was/is an iOS demo released in September 2010. It runs well on an original iPad: http://en.wikipedia.org/wiki/Epic_Citadel Comparatively, this runs a little sluggishly on a MacBookPro8,2 (early 2011).
"very old"
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#114Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#115Earlier quoted context omitted.
Both of these comments are idiotic and flamebait.
Now that is an example of a high-quality comment! Adds value to the conversation and in no way may be considered flamebait. :-p
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#116Earlier quoted context omitted.
Now that is an example of a high-quality comment! Adds value to the conversation and in no way may be considered flamebait. :-p
There already was another comment pointing out that one could kill the process from another tty.
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#117Earlier quoted context omitted.
FF 20 does lack the asm.js integration.
Firefox Nightly is indeed much better CPU-wise, keeping 60fps with around 80% single core usage at most. However, it still has poor graphics, with low quality textures, low/nonexisting anistropic filtering and no AA or bad AA. Also just noticed that stuff like bracers that should be rounded (using GL 4 hardware tessellation) is not and has visible polygonal edges. Not really a great showing as a demo.
Re: Unreal Engine in JavaScript/HTML5 – Citadel demo
#118Dear lazyweb, Is anybody able to get it running on android? The nightly has both asm and webgl but is showing up as unsupported (and not just doing UA sniffing).
https://twitter.com/vvuk/status/330119715546624000
some known bugs that cause us to use way too much transient memory while loading. Fixes incoming.