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Unreal Engine in JavaScript/HTML5 – Citadel demo

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Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#111
post #70

Earlier quoted context omitted.

Both of these comments are idiotic and flamebait.

Now that is an example of a high-quality comment! Adds value to the conversation and in no way may be considered flamebait. :-p

You would think, but I've noticed that on HN specifically, the comment pointing out that a stupid argument is forming--if it gets in early enough--tends to be both highly upvoted, and the end of the argument. One reason I like this community.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#112
post #111

Earlier quoted context omitted.

Now that is an example of a high-quality comment! Adds value to the conversation and in no way may be considered flamebait. :-p

You would think, but I've noticed that on HN specifically, the comment pointing out that a stupid argument is forming--if it gets in early enough--tends to be both highly upvoted, and the end of the argument. One reason I like this community.

There was no argument, whether "stupid" or not. You're welcome to start one.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#113

This is actually very old demo ported to the browser. The original Epic Citadel was/is an iOS demo released in September 2010. It runs well on an original iPad: http://en.wikipedia.org/wiki/Epic_Citadel Comparatively, this runs a little sluggishly on a MacBookPro8,2 (early 2011).

"very old"

It's funny: when I saw this on HN I thought they meant the intro to the original Unreal. I was actually more excited to see that than what was presented :(

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#115
post #70

Earlier quoted context omitted.

Both of these comments are idiotic and flamebait.

Now that is an example of a high-quality comment! Adds value to the conversation and in no way may be considered flamebait. :-p

There already was another comment pointing out that one could kill the process from another tty.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#116
post #115

Earlier quoted context omitted.

Now that is an example of a high-quality comment! Adds value to the conversation and in no way may be considered flamebait. :-p

There already was another comment pointing out that one could kill the process from another tty.

I interpreted "Crashed my whole system" as meaning that option wasn't possible.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#117
post #87
post #80

Earlier quoted context omitted.

FF 20 does lack the asm.js integration.

Firefox Nightly is indeed much better CPU-wise, keeping 60fps with around 80% single core usage at most. However, it still has poor graphics, with low quality textures, low/nonexisting anistropic filtering and no AA or bad AA. Also just noticed that stuff like bracers that should be rounded (using GL 4 hardware tessellation) is not and has visible polygonal edges. Not really a great showing as a demo.

You got a better demo that runs in a web browser without plug-ins?

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#118

Dear lazyweb, Is anybody able to get it running on android? The nightly has both asm and webgl but is showing up as unsupported (and not just doing UA sniffing).

I asked via twitter:

https://twitter.com/vvuk/status/330119715546624000

    some known bugs that cause us to use way too much transient memory while loading. Fixes incoming.
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