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Pirates playing a game dev simulator complain about piracy

greenheartgames.com

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Re: Pirates playing a game dev simulator complain about piracy

#392
post #133
post #14

The irony is great. But I fear it is possible that wasn't such a good idea. Given the graphs, there were 4k people interested in the game. Over 90% of them now have the impression that the game is unplayable long-term because of the message-box. Maybe many of them get the hint, but those who don't might generate bad pr and prevent others from buying it. But well, maybe that article combined with answers to the compla…

You are actually arguing that the developers should have made an effort to have their game appeal to those who take a copy of it without permission?

I think he means "They should've made it more obvious that the bad gameplay experience was 'cause of piracy, not 'cause it was a terrible game."

Irrespective of whether you think pirates should be "punished", a situation where these people tell their friends "Nah, I played that game. It was shit, you just lost for no reason" isn't in the best interests of the publisher.

Re: Pirates playing a game dev simulator complain about piracy

#393

While I think this is a very clever idea, it's also somewhat dishonest. In the game world, pirates cause studios to go bankrupt. In the real world, the causal link is not as clear. People arguing that piracy is ruining gamedev routinely ignore the fact that those who pirate don't necessarily have the means to buy many games; their choice is purely between pirating and not playing. Of those 90% or more who pirate the…

One of the bigger tragedies of piracy, in my opinion, is that people get hung up on the pirates and work to reduce piracy, not increase their customer-base. I feel like, especially in this case, the number of people who might buy the game but have never heard of it is higher than the number of people who pirated the game but would have bought it if they couldn't pirate it.

Re: Pirates playing a game dev simulator complain about piracy

#395
post #343

Earlier quoted context omitted.

I think he means a developer who is actually reliant on the financial outcomes of his work, like the OP. If you work for somebody else in exchange for a salary, yeah, of course you don't care about throwing good money after bad — it's not your money. (Obviously I don't know whether this is the case, but the difference seems significant to me.)

That is exactly what I mean. If you draw a salary from an employer then you are in an entirely different situation than if you're relying on your output to directly pay your bills. If you've never been in a situation where you have to sell that output to customers then you know less than a shit about what piracy can do to cripple a small business and should shut your fucking mouth about which market to serve. I'll ta…

Ah. Nice to see when unethical die-hard piraacy enemies behave like assholes. Fortifies my prejudices. Fuck yourself, motherfucker.
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