Earlier quoted context omitted.
Since you are already turning this into a partisan politics meme spouting bash fest, I just wanted to point out that Obama paid last year a 18.4 percent tax rate [1]. [1] http://www.reuters.com/article/2013/04/13/us-obama-taxes-idU...
Seems like yet another data point in favor of the viewpoint that taxes on the rich in the U.S. are far too low. That goes for Obama, too!
Pirates playing a game dev simulator complain about piracy
361–370 of 395 posts
Re: Pirates playing a game dev simulator complain about piracy
#362Earlier quoted context omitted.
There is also another important figure that is routinely ignored: The number of honest customers who get screwed because game companies can not profitably release a big game anymore, so they won't. The CEO of Square Enix was fired because he produced the latest iteration of Tomb Raider, and it arguably is the best iteration of Tomb Raider ever, and plainly didn't make any money. Also your argument about 20 years ago…
My NES continued working when it couldn't contact anyone's always-on DRM servers.
Re: Pirates playing a game dev simulator complain about piracy
#363Earlier quoted context omitted.
Exactly There's a point where packing and leaving is easier. And the richest the people, the easier this is. Governments have to realize that, at a certain point, they are in competition with other countries. Multinational companies and rich people come to mind. The rich can pay their way through most of the immigration burdens that prohibit the average joe from moving (yes, even to the US)
One thing that's interesting is that this realization can itself push multiple ways. Denmark has for the most part concluded that the country is, in effect, a little company in competition with the rest of the world. But it's not only (or even primarily) competing for rich people. Rich people in themselves are just some finite wealth. More importantly, Denmark is competing for market share in various markets, such as…
The missing piece is that you don't always have to choose. If the low tax rate attracts businesses (or even just causes corporations to arrange to report all their profits in your jurisdiction) you may end up with quite a lot of revenue even at the lower rate.
The key to that game is convincing all the other countries not to play. If you have low taxes and no one else does, you win. If you and all the other countries have low taxes, all the countries lose and the corporations win.
The U.S. strategy is kind of interesting: The corporate taxes are nominally really quite high, but the largest corporations (i.e. the ones best able to leave or rearrange holdings) don't actually pay them.
Re: Pirates playing a game dev simulator complain about piracy
#364The problem as I see it, is that the dev himself uploaded the "gimped version" to the torrent site. Most indie games (unless they're a hit) never make it to TPB or some other place because the game is only available through legitimate sources, and most indie-loving gamers care too much about the developers to casually crack a game and upload it onto some shady torrent site. It's easy to blame inefficiency to piracy.…
> ...most indie-loving gamers care too much about the developers to casually crack a game and upload it onto some shady torrent site. You don't need to crack DRM-free game. You can just upload it as is.
Re: Pirates playing a game dev simulator complain about piracy
#365Earlier quoted context omitted.
so in other words, they pirated PC games, and used their limited resources to buy the games they couldn't pirate. Thus, the total amount of money they spent had been the same whether they pirated or not (just distributed differently, to different platforms). Had they not been able to pirate PC games, they might've spent a few more coins on PC games, and a few less coins on the xbox games - the industry wouldn't have…
You're overlooking the possibility that some may have eaten less at McDonalds or bought fewer candies in order to save up more money to buy those PC games if piracy weren't such an easy option. It's not as if kids rigorously budget their money and have a "video game" line item which cannot be exceeded. If they could easily sneak into movie theatres or hockey games and never get caught, they'd do that too and spend th…
Re: Pirates playing a game dev simulator complain about piracy
#366Earlier quoted context omitted.
The important figure (for developers) is not what proportion of pirates would buy the game, but what proportion of possible buyers will pirate instead. My experience with my social group is that this second group is quite high. I know (for example) people who have bought many xbox 360 games (as these are hard to pirate) and have never bought a PC game, despite playing similar number of games on each.
As a data point, I haven't pirated a game since Steam came out.
Conclusion: even if everyone on hacker news answered a survey on piracy practices the data would be useless because HN is not a representative population for all videogamers.
Re: Pirates playing a game dev simulator complain about piracy
#367This is just pure gold. When I was younger, I always pirated stuff because I didn't have the money nor the means. But today, my Steam collection is worth over a 1000 dollars and I buy more games I could play. It hurts me when people my age (27) don't consider buying stuff they like. I mean, you are paying the creators of the stuff you like so that they can create more of it. No one wants to work for free, why should…
Sounds perfect to me. Oh wait ... unless the game devs made a bunch of baseless assumptions that all pirates are lazy yuppies who have the cash for games but choose to pirate instead just to spite game developers.
Re: Pirates playing a game dev simulator complain about piracy
#368Earlier quoted context omitted.
This is how analytics applications work. Almost every website you visit has Google Analytics installed, which sends your data to their servers so that the developer gets a better understanding of their users. Apps aren't an exception, you'll find it in almost all of them. When you install the app it should notify you what is does or doesn't have access to, so things like your phone book and call history are not acces…
no. Applications are an exception. Servers can do what they want, they have that freedom as far as I'm concerned, but the client is me. It's my computer. It does what I want. Applications should never be antagonistic to me.
Given the popularity of mobile and browser sandboxes, it seems increasingly likely that we're going to end up with a sandbox model and opt-in permissions for all apps, at least on consumer OSes. Not sure if this is a good or bad thing. I suppose there are pros and cons.
Re: Pirates playing a game dev simulator complain about piracy
#369Earlier quoted context omitted.
>I knew there was some criticism of SimCity's simplified tax model in the U.S. some years ago (a simple inverse relationship between tax rates and business growth) Isn't that pretty much accurate? I'm not aware of any serious theory postulating that raising taxes will have any non-negative effect on economic growth in and of itself. Where it breaks down is once you account for what the tax dollars buy. If government…
Frankly, it's clear you have very much a microeconomics-based of the macroeconomy, all accounting identities and no feedback. To begin with, there has been made the case that progressive taxation does, mostly, not mean a significant negative behavioral response in production. That is, taxes can in practice be increased a lot until the rich start fantasizing about going Galt. [D&S] estimate the optimal tax rate, for m…
The problem is not that they stop participating in the economy, the problem is that higher taxes induce more economically inefficient behavior solely for the purpose of tax avoidance. Corporations will engage in whatever contortions necessary and waste enormous resources and engage in otherwise-irrational activities with billions of dollars behind them solely for the purposes of reducing taxable income. If you can spend a billion dollars to save $1.2B in taxes then corporations will do it. So corporations hoard assets in offshore subsidiaries because repatriating it causes it to be taxed and issuing it as a dividend causes it to be taxed again, but doing neither allows the shareholders to take the profit as share price appreciation which can be tax deferred indefinitely and even then comes in at a lower rate. Result is that corporations like Apple end up as de facto mutual fund managers even though their business expertise has absolutely nothing to do with that. The amount of inefficiency caused by making poor (or just excessively conservative) investment decisions with billions of dollars per corporation is difficult to even imagine. Then there is the matter of jurisdiction shopping, so again, the problem is not that they stop engaging in economic activity, the problem is they move across borders, and each instance of that causes you to get 30% of nothing instead of 20% of something, meanwhile the businesses that stay are put at an economic disadvantage (or reduced economic advantage) against their foreign competitors.
>You also don't seem to take into account elasticity, the decreasing utility of money, or any notion of optimizing social utility.
That's because we're discussing business growth. And D&S have the opposite problem: They try to account for utility to the taxpayer (though they go on to assign that value to zero for high income earners), but they never account for the investment value of money. When a business owner pays more in taxes and in so doing has only enough earnings to reinvest into opening three new facilities instead of four, the owner may not have any change whatsoever in standard of living, but the employees who would have worked at the fourth facility might have a different opinion.
D&S also calculate the "optimal" tax rate as the one that generates the most revenue from high income earners, which ignores the essential question of whether the government can make more economically productive use of the money than the private sector. They punt on the question by assuming that because high earners have a lower marginal utility for the money than low income earners, shifting the tax burden at any given spending level toward high income earners will always result in a net gain in social utility, but that falls apart pretty quickly because the lowest income earners already have a negative effective tax rate. So that assumption devolves into the idea that redistribution of wealth has positive social utility and we should always take from someone who has more money and give to someone who has less money to take advantage of the social utility gain, i.e. naked Marxist rhetoric with no economic basis.
>If I'm Bill Gates, I could not give enough of a shit that you taxed from me $5k dollars, or even $500k. But, use that to pay for nine or ten heart surgeries, and suddenly social utility is increased by, I would guesstimate, 100x (total lifetime earnings of those ten people, starting after surgery).
This is a perfect example because of what Bill Gates actually does with his money. If you take $500k that could have gone to the Bill and Melinda Gates Foundation, Bill Gates may not give one damn about the money, but what about the people he was going to buy mosquito nets for? And what if the government spends the money building F35s that don't fly rather than on heart surgery?
>Also, there's not really any empirical support for a inverse relation between business taxes and economic growth. It's just one data point, granted, but we could take as an example Bush's years. Massive tax cuts, but very poor growth.
Why are you assuming the result of low tax rates would be seen immediately? A business doesn't always decide to build a new facility when taxes change, they just decide where to build the new facility based on what prevailing tax rates are. You might also want to look into Chamley and Judd (as discussed in D&S at 14), regarding the consequences of taxing investment earnings that would have been reinvested. The short version is, because investments collect interest with exponential growth, taxing would-be investment capital has an exponential cost to the economy if future earnings would always be similarly reinvested.
D&S go on to discount this because most families or individuals will eventually choose to consume their savings rather than continually reinvesting their earnings forever, but that doesn't really apply when the entity collecting the earnings is a publicly traded corporation, and even for individuals the original reasoning still holds to extent that earnings are reinvested.
Re: Pirates playing a game dev simulator complain about piracy
#370This is just pure gold. When I was younger, I always pirated stuff because I didn't have the money nor the means. But today, my Steam collection is worth over a 1000 dollars and I buy more games I could play. It hurts me when people my age (27) don't consider buying stuff they like. I mean, you are paying the creators of the stuff you like so that they can create more of it. No one wants to work for free, why should…
As your steam collection cannot be resold doesn't it now have zero monetary value? I stopped buying games when I realized I don't actually play the games I buy. Some are still in their cellophane wrapper.. I recently signed up to Playstation+. Surprised I didn't do it sooner. £40 a year. Access to 10+ games a month to download and keep while subscription is active. Not going to buy another game for a long while.
Do you want to play more games from the creators of the games you've played and liked?
I too have a large collection of games that I will probably never play or finish. Doesn't matter though.