Earlier quoted context omitted.
My thoughts exactly. The pie chart towards the end should scare off anyone willing to try this: if 93.6% of users who played the game on the first day after release got a shitty experience, it means that at least 93.6% of feedback is going to be negative (or more, because people are more likely to provide feedback when they are unhappy than when they are satisfied). Still think it's a great idea, and I love the irony…
> if 93.6% of users who played the game on the first day after release got a shitty experience, It isn't a shitty experience though. They were playing the game, getting immersed into it, trying to win, and they got stuck. Stuck enough, and interested enough in succeeding, that they asked on forums how to deal with the in-game piracy issue. That isn't a sign of someone having a shitty experience. What is interesting n…
Stuck without any reason. Looks like shitty experience to me.