The irony is great. But I fear it is possible that wasn't such a good idea. Given the graphs, there were 4k people interested in the game. Over 90% of them now have the impression that the game is unplayable long-term because of the message-box. Maybe many of them get the hint, but those who don't might generate bad pr and prevent others from buying it. But well, maybe that article combined with answers to the compla…
Still think it's a great idea, and I love the irony (especially since it's a game dev simulator), but if I were them I would have put a timed delay on the pirate punishment.