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Craftstud.io - A Game to Make Games (now in beta)

craftstud.io

21–30 of 57 posts

Re: Craftstud.io - A Game to Make Games (now in beta)

#21

Looks very cool, but seems to require both wine AND mono :(

Nope, no Wine dependency, just Mono. The Linux package is very young so it has some bugs still, I'm still figuring it out.

EDIT: Missing (unlisted in the .deb metadata for now) dependencies include: - libmono-system-windows-forms4.0-cil - libmono-system-core4.0-cil - libSDL-mixer1.2debian

I'll update the package ASAP.

Re: Craftstud.io - A Game to Make Games (now in beta)

#25
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

Great job, man. I highly recommend you allow people to subscribe to it on a monthly payment system. Or, unfortunately, you won't be making enough money to pay bills off of downloads alone. Don't let anything stop you!

I'm trying to keep it affordable for everyone, hence the once-time payment. I plan to have a built-in store to allow sharing games & assets and when people sells their stuff on it, I'll take a cut (although people will still be able to sell their games / assets outside CraftStudio without paying me anything) and might provide server hosting and so on at a cost later too. Thanks for the advice!

Re: Craftstud.io - A Game to Make Games (now in beta)

#26
post #7
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

Very (pleasantly) surprised to see a full French localization. Would love to hear whether it was worth it, wondering if I should translate my startup materials. Anyhow, félicitations!

I'm French myself so it wasn't much of a thing; I've asked the community to help with contributing new translations and I just received a Hebrew one for the website and the German is in the works.

Definitely worth it in my case, since as I have lots of young users who can't speak English.

Re: Craftstud.io - A Game to Make Games (now in beta)

#27
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

I assume that you're using C# given that the physics engine is BulletXNA. What process do you use to translate games to run in JavaScript?

I rewrote the whole runtime in CoffeeScript. I'm basically using the exact same C# data files, I simply wrote the equivalent of the .NET BinaryReader in JS (using the recent ArrayBufferView WebGL typed array thing) to read back my binary project & asset files. I then use Lua.js (https://github.com/mherkender/lua.js/) to convert the Lua scripts into JS at load time and mrdoob's Three.js (threejs.org) to render it all.

Re: Craftstud.io - A Game to Make Games (now in beta)

#29

This is very impressive! Letting people mix a newbie-friendly visual programming language and Lua is a great idea. You should consider enabling mipmapping -- it would make distant objects stop flickering as much, and usually improves performance as well.

Thank! Mipmapping's been on my mind for a while, haven't gotten around to it because XNA doesn't easily support generating mipmaps at runtime (most games would do it in the XNA content pipeline preprocessor but CraftStudio textures can be edited while they're displayed) so I'd have to find a lib or build something myself. Definitely will get to it at some point though :)

Re: Craftstud.io - A Game to Make Games (now in beta)

#30

Very cool! Ludum Dare starts tonight ( http://ludumdare.com ). You may want to throw a note their direction and you may get some interested users.

Thanks for the pointer, CraftStudio is already in the Ludum Deals page actually! http://www.ludumdare.com/compo/2013/04/24/ludum-deals-for-ld...
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