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The AI Systems of "Left 4 Dead" [pdf]

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Re: The AI Systems of "Left 4 Dead" [pdf]

#81
Great stuff, have to disagree on the "replayability" section though. There were only 2-3 tier 2 weapon spawns on the entire map, the crescendos were pretty much always in the same spot (this was a bit better in L4D2), and so on. After the first 10 times every map felt the exact same.

Re: The AI Systems of "Left 4 Dead" [pdf]

#82
post #81

Great stuff, have to disagree on the "replayability" section though. There were only 2-3 tier 2 weapon spawns on the entire map, the crescendos were pretty much always in the same spot (this was a bit better in L4D2), and so on. After the first 10 times every map felt the exact same.

As a 3+ years of playing every night, i will have to disagree. The weapon spots are not important... The replayability comes with everything it provides. I have over 1 tb of dem files because i record every single match since start, and i still enjoy it.

Re: The AI Systems of "Left 4 Dead" [pdf]

#83
post #53

I never felt like playing this game until now. The AI sounds very interesting to try for myself! Game producers should release such documents upon launching the game, it makes it that much more interesting.

but then some people will look through the docs, find the exploits and become the top players. Wouldnt really be fair from a game play standpoint but I agree this was one of the most interesting things i have read in weeks.

I don't think it's all that hard for many students (or others with no life) to play the game enough to find flaws in the AI without releasing technical documentation. You're right though, this is a concern... Perhaps if they release the docs a few weeks delayed?

Re: The AI Systems of "Left 4 Dead" [pdf]

#84
post #81

Great stuff, have to disagree on the "replayability" section though. There were only 2-3 tier 2 weapon spawns on the entire map, the crescendos were pretty much always in the same spot (this was a bit better in L4D2), and so on. After the first 10 times every map felt the exact same.

As a 3+ years of playing every night, i will have to disagree. The weapon spots are not important... The replayability comes with everything it provides. I have over 1 tb of dem files because i record every single match since start, and i still enjoy it.

Oh, I don't think the game is not replayable, I had a lot of fun playing it and L4D2. I just don't think it was at all obvious accomplished their goals with the director AI that they set out to. Hence "replayability section" (directly referring to the PDF)
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