If a SurvivorBot ever gets far out of place for any reason, it is teleported near the team when no human is looking at it (AI cheating algoritm!!! Really enjoyed that)
It's important in L4D to require players to pay attention to their teammates, but it's also important to maintain the "fun" aspects of the game. It's one thing if the AI gets behind because they're being attacked and the player is doing a bad job of protecting them; it's entirely different if the AI gets behind because its algorithm sometimes gets hung up (and it's not fun for the player to have to try to solve pathing glitches!)