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Tearable Cloth Simulation in JavaScript

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Re: Tearable Cloth Simulation in JavaScript

#91
post #78

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

This and your other comment make me really sad. For everything that is posted here on Hacker News, there will be many people who are familiar with it, who have domain knowledge. In a child comment you refer to this as "a game physics 'Hello World'." People who aren't familiar with this sort of thing find it really cool, hence the impressive number of upvotes. These online demos are accessible in the way some exe just…

I agree. I think many people here are childish in their motivation. By acting in this churlish manner they try to show how great they are. To bolster their own self image. Sad.

Re: Tearable Cloth Simulation in JavaScript

#92

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

Congrats you're an experienced advanced/game/physics developer, whatever. This is childs play to you. I'm a lowly web developer, my day-to-day involves HTML templates, Photoshop mockups and HTTP requests ... so I find this sort of thing done on a platform I'm totally familiar with novel and interesting. I see no reason to apologise for that.

Re: Tearable Cloth Simulation in JavaScript

#93

Earlier quoted context omitted.

In a child comment you refer to this as "a game physics 'Hello World'." But that's what it is. Would you be impressed if I posted a rails CRUD app? So condescending, dismissive, and of course the top voted comment :/ I'm sorry you think that. I don't mean to be critical of the developer in any way. I was merely remarking that from my perspective, just being on the web isn't enough to be novel or interesting.

What rrreese was trying to say is that HN is not here solely for your convenience. Your comment became "THE" comment in this thread. And I would like you to ask yourself the following: "Is the world a better place with or without my comment?"

My comment directed people to a paper that explains the underlying maths behind this well established game physics algorithm. This is much more useful than looking at an implementation of the same thing in my mind.

So, I would say yes.

Re: Tearable Cloth Simulation in JavaScript

#94
post #78

Earlier quoted context omitted.

This and your other comment make me really sad. For everything that is posted here on Hacker News, there will be many people who are familiar with it, who have domain knowledge. In a child comment you refer to this as "a game physics 'Hello World'." People who aren't familiar with this sort of thing find it really cool, hence the impressive number of upvotes. These online demos are accessible in the way some exe just…

I agree. I think many people here are childish in their motivation. By acting in this churlish manner they try to show how great they are. To bolster their own self image. Sad.

Don't be preposterous. How is arguing that reworking existing code for the web isn't that interesting 'bolstering self image'? Are the people anonymously agreeing with me also ego-driven?

You should consider that your post has zero content other than making a personal attack, which couldn't be said for the one you're criticising.

Re: Tearable Cloth Simulation in JavaScript

#95
post #78

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

This and your other comment make me really sad. For everything that is posted here on Hacker News, there will be many people who are familiar with it, who have domain knowledge. In a child comment you refer to this as "a game physics 'Hello World'." People who aren't familiar with this sort of thing find it really cool, hence the impressive number of upvotes. These online demos are accessible in the way some exe just…

I don't think the issue is that it's unimpressive if you're familiar with the domain. The issue is that, for what's actually been linked to, it's little more than a video showing some pretty interaction.

For a HN crowd interested in learning more about the domain, a blog post or something actually talking about it would be more appropriate and something that people can actually learn from.

A demo isn't something that people generally learn from. It's something that people look at, notice how pretty it is, and then move on, learning nothing.

Re: Tearable Cloth Simulation in JavaScript

#96

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

Congrats you're an experienced advanced/game/physics developer, whatever. This is childs play to you. I'm a lowly web developer, my day-to-day involves HTML templates, Photoshop mockups and HTTP requests ... so I find this sort of thing done on a platform I'm totally familiar with novel and interesting. I see no reason to apologise for that.

Nobody is asking you to apologise. I'm just saying that we already know what the web is capable of as a runtime. Why wouldn't this have been highlighted as a flash demo? Or as a java applet?

Re: Tearable Cloth Simulation in JavaScript

#97

Earlier quoted context omitted.

What rrreese was trying to say is that HN is not here solely for your convenience. Your comment became "THE" comment in this thread. And I would like you to ask yourself the following: "Is the world a better place with or without my comment?"

My comment directed people to a paper that explains the underlying maths behind this well established game physics algorithm. This is much more useful than looking at an implementation of the same thing in my mind. So, I would say yes.

The paper link was definitely good, but as a humorous way of gauging the tone, if you stood back and read the rest of your comment with the Comic Book Guy voice, would it sound in character?

Re: Tearable Cloth Simulation in JavaScript

#98
post #78

Earlier quoted context omitted.

This and your other comment make me really sad. For everything that is posted here on Hacker News, there will be many people who are familiar with it, who have domain knowledge. In a child comment you refer to this as "a game physics 'Hello World'." People who aren't familiar with this sort of thing find it really cool, hence the impressive number of upvotes. These online demos are accessible in the way some exe just…

I don't think the issue is that it's unimpressive if you're familiar with the domain. The issue is that, for what's actually been linked to, it's little more than a video showing some pretty interaction. For a HN crowd interested in learning more about the domain, a blog post or something actually talking about it would be more appropriate and something that people can actually learn from. A demo isn't something that…

Code is also in that demo.

Re: Tearable Cloth Simulation in JavaScript

#99
That was surprisingly therapeutic. If those chinese balls can be sold for $5 that serve the same "pain", then maybe Patio11's suggestion that someone should stick this in the app store has some weight.

Either way, if it doesn't require too much coding, and I have honestly no idea of how much coding it does or does not require, since i'm not a coder, but i'm assuming it's not that much work to pick up a HTML5 framework and run with it.

Better still. If it can't be charged for, it's a sure way of generating interest and creating a crowd or audience of a group of people that clearly like something like this, which should open up ideas for associated revenue streams with this serving as a hook.

If i was a coder, i'd suddenly give it a shot, even if it was only for my own learning and experimentation.

The reasons, at least for me, to give it a shot would far outweigh the reasons not to.

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