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Tearable Cloth Simulation in JavaScript

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Re: Tearable Cloth Simulation in JavaScript

#71
post #66

Earlier quoted context omitted.

Yes, I would find it impressive. Problem is, there's about a 5% chance I'd ever get to downloading and running it. Especially since it very likely wouldn't be compiled for mac or linux (the only systems I have) and I very very likely wouldn't feel inclined to compile it myself. That's why we love javascript demos. We're lazy sods.

In which case the impressiveness must be coming from the lack of domain familiarity. It's basically getting excited about a game physics 'Hello World'. I remember a good few years ago a colleague writing a fully textured 3D cloth sim that would remotely unfurl on your screen, displaying a given message on the cloth. He used it to display goatse.cx to me, which I wasn't very pleased about. This was developed in python…

> In which case the impressiveness must be coming from the lack of domain familiarity.

One of the nice things about a site like this is being exposed to domains that one is not familiar with. I for one know beans about physics simulations like this, so it is interesting.

Also, as someone who recalls what Javascript was like 10 or more years ago, yes, I am impressed with what it can do now.

Re: Tearable Cloth Simulation in JavaScript

#72
post #68

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

I often get the same feeling. The fact that it's running in the browser on one hand is an amazing achievement of those who brought canvas and etc. to the web. On the other hand the idea itself can perfectly run as a standalone demo, and the browser doesn't really enhance it in any way (if not making it slower).

Yeah, but you're not thinking big picture here.. now we get a whole new generation of "OBVIOUS_IDEA with SIMPLE_IMPLEMENTATION in a browser" patents to role through... a whole new generation of free money.

Re: Tearable Cloth Simulation in JavaScript

#73

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

IMO, don't over estimate the size of the "technical crowd" vs the entire readership here

Re: Tearable Cloth Simulation in JavaScript

#75

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

[deleted]

Re: Tearable Cloth Simulation in JavaScript

#76

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

This is what I don't understand - a lot of these WebGL demos as well are largely equivalent (minus some pixel shader stuff that couldn't be done back then) to OpenGL stuff that was being done back in 2000.

Re: Tearable Cloth Simulation in JavaScript

#77
post #71

Earlier quoted context omitted.

In which case the impressiveness must be coming from the lack of domain familiarity. It's basically getting excited about a game physics 'Hello World'. I remember a good few years ago a colleague writing a fully textured 3D cloth sim that would remotely unfurl on your screen, displaying a given message on the cloth. He used it to display goatse.cx to me, which I wasn't very pleased about. This was developed in python…

> In which case the impressiveness must be coming from the lack of domain familiarity. One of the nice things about a site like this is being exposed to domains that one is not familiar with. I for one know beans about physics simulations like this, so it is interesting. Also, as someone who recalls what Javascript was like 10 or more years ago, yes, I am impressed with what it can do now.

One of the nice things about a site like this is being exposed to domains that one is not familiar with. I for one know beans about physics simulations like this, so it is interesting.

I suppose this is true, though the same could have been said for flash before Javascript's recent strides, and I don't recall anyone being particularly excited about similar demos implemented in actionscript.

Re: Tearable Cloth Simulation in JavaScript

#78

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

This and your other comment make me really sad. For everything that is posted here on Hacker News, there will be many people who are familiar with it, who have domain knowledge. In a child comment you refer to this as "a game physics 'Hello World'."

People who aren't familiar with this sort of thing find it really cool, hence the impressive number of upvotes. These online demos are accessible in the way some exe just isn't.

So condescending, dismissive, and of course the top voted comment :/

Re: Tearable Cloth Simulation in JavaScript

#79

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

http://xkcd.com/1053/

It's how people learn, and you can choose to help them and share in the learning as even the teacher gets to learn from a student.

Re: Tearable Cloth Simulation in JavaScript

#80
post #68

Earlier quoted context omitted.

I often get the same feeling. The fact that it's running in the browser on one hand is an amazing achievement of those who brought canvas and etc. to the web. On the other hand the idea itself can perfectly run as a standalone demo, and the browser doesn't really enhance it in any way (if not making it slower).

Yeah, but you're not thinking big picture here.. now we get a whole new generation of "OBVIOUS_IDEA with SIMPLE_IMPLEMENTATION in a browser " patents to role through... a whole new generation of free money.

Wow, no points for sarcastic humor I guess.
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