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Show HN: Four months of indie game dev

cannonade.net

21–27 of 27 posts

Re: Show HN: Four months of indie game dev

#21
Congrats on finishing and publishing the game.

I skipped a bit through the video and checked the game at the end.

Please, please, please save 1000-2000 grand, browse dribbble.com or similar, and get a decent designer to update the look on the game.

I'll try the game when I get home but if you hope to make some money out of it, you really need to polish the graphics/UI.

Re: Show HN: Four months of indie game dev

#22
Nice! It's always super cool to see this type of thing. The more people doing it the better. I recommend putting together an easy to view infographic image.

I did something very similar for a project and put together a full blog post, video, and infographic. The infographic got waaaaaaay more attention and views than everything else.

Blog: http://forrestthewoods.com/30-weeks-of-development/

Image: https://outland-live.s3-us-west-2.amazonaws.com/media/downlo...

Re: Show HN: Four months of indie game dev

#23
This is awesome. I was going to agree with the guy below about the ui needing some polish, but once it got to the later iterations I think it looks great. Shame I don't have an iOS device to try it out on.

I'm doing some game dev now too and wish I had video's of my progress to compile into a video like this. I guess I've got screenshots that I could stitch together that I used to show friends my progress early on.

Re: Show HN: Four months of indie game dev

#24
post #21

Congrats on finishing and publishing the game. I skipped a bit through the video and checked the game at the end. Please, please, please save 1000-2000 grand, browse dribbble.com or similar, and get a decent designer to update the look on the game. I'll try the game when I get home but if you hope to make some money out of it, you really need to polish the graphics/UI.

> 1000-2000 grand

O_o

Re: Show HN: Four months of indie game dev

#25
post #21

Congrats on finishing and publishing the game. I skipped a bit through the video and checked the game at the end. Please, please, please save 1000-2000 grand, browse dribbble.com or similar, and get a decent designer to update the look on the game. I'll try the game when I get home but if you hope to make some money out of it, you really need to polish the graphics/UI.

> 1000-2000 grand O_o

Sorry, was missing my morning cup of coffee. 1000-2000 dollars :)

There are some nice artist on Dribbble that can redo the UI for that range.

Re: Show HN: Four months of indie game dev

#26
post #21

Congrats on finishing and publishing the game. I skipped a bit through the video and checked the game at the end. Please, please, please save 1000-2000 grand, browse dribbble.com or similar, and get a decent designer to update the look on the game. I'll try the game when I get home but if you hope to make some money out of it, you really need to polish the graphics/UI.

> 1000-2000 grand O_o

If you're boggling at the $1-2m mistake, then fair enough.

If at the $1-2k budget being too small, then:

When there are people around the world entering design competitions for simply a chance at $xx, and a few are half-decent, you could get some mileage for assets at $1,000-2,000. At least something that will improve the polish on this game.

(Otherwise, I love the progress video. Great to see persistence!)

Re: Show HN: Four months of indie game dev

#27
Can the horizontal rotation being performed on the discs/coins as shown in the game, be performed with a 2D engine? (Is there some kind of matrix transformation that can accomplish it on an image?)

Or is it absolutely necessary to have a 3D model of a coin, in order to do that?

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