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Peter Molyneux may have just monetized trolling

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Re: Peter Molyneux may have just monetized trolling

#21
post #13

Title doesn't really make sense. This is just a lottery, with a bit of a PvP angle. Spending more increases odds of winning.

> Spending more increases odds of winning.

Does it? I was under the impression the winner would be whoever removed the last cube, which would be un-affected by how many cubes users removed earlier.

Re: Peter Molyneux may have just monetized trolling

#22

"...players have so far paid to remove nearly 14 million cubelets, while adding an extra 4.7 million" Adding 500,000 cubelets costs $10.99, which implies that people have paid ~$103 to add cubelets over the course of 166 days, or around 62 cents per day. Gross revenue from all cubelet sales in either direction is ~$405 or ~$2.43/day. He may have monetized trolling, but it doesn't seem very profitable.

> Adding 500,000 cubelets costs $10.99, which implies that people have paid ~$103 to add cubelets over the course of 166 days, or around 62 cents per day. Gross revenue from all cubelet sales in either direction is ~$308 or ~$1.85/day.

Your numbers are way off, as is the timescale. The ability to add or remove cubelets is a new feature, released on April 17th. At ~$405.75 to change the cubelet levels using the most economical price ($10.99 for 500k, or $21.98 for 1 million, over 18.46 million cubelets[1]), that's ~$101.44/day.

[1]: "...users have paid to remove 13,780,000 cublets and add another 4,680,000" from http://www.eurogamer.net/articles/2013-04-19-molyneux-adds-o...

Re: Peter Molyneux may have just monetized trolling

#24

"...players have so far paid to remove nearly 14 million cubelets, while adding an extra 4.7 million" Adding 500,000 cubelets costs $10.99, which implies that people have paid ~$103 to add cubelets over the course of 166 days, or around 62 cents per day. Gross revenue from all cubelet sales in either direction is ~$405 or ~$2.43/day. He may have monetized trolling, but it doesn't seem very profitable.

> Adding 500,000 cubelets costs $10.99, which implies that people have paid ~$103 to add cubelets over the course of 166 days, or around 62 cents per day. Gross revenue from all cubelet sales in either direction is ~$308 or ~$1.85/day. Your numbers are way off, as is the timescale. The ability to add or remove cubelets is a new feature, released on April 17th. At ~$405.75 to change the cubelet levels using the most e…

Actually, they are not. The article indicated that the experiment had been going for 166 days (164 days, but it was written two days ago). $10.99/500K=$0.00002198 per cubelet. 0.00002198 X 18.46M total cubelets sold = $405. $405/166 = $2.43/day.

Re: Peter Molyneux may have just monetized trolling

#25

Earlier quoted context omitted.

> Adding 500,000 cubelets costs $10.99, which implies that people have paid ~$103 to add cubelets over the course of 166 days, or around 62 cents per day. Gross revenue from all cubelet sales in either direction is ~$308 or ~$1.85/day. Your numbers are way off, as is the timescale. The ability to add or remove cubelets is a new feature, released on April 17th. At ~$405.75 to change the cubelet levels using the most e…

Actually, they are not. The article indicated that the experiment had been going for 166 days (164 days, but it was written two days ago). $10.99/500K=$0.00002198 per cubelet. 0.00002198 X 18.46M total cubelets sold = $405. $405/166 = $2.43/day.

The experiment has been running for a few months yes, but like I said, the feature to add or remove cubelets is new for version 3.0, released on April 17th. Check the Eurogamer article I linked to (also linked in the original article).

Re: Peter Molyneux may have just monetized trolling

#26

Earlier quoted context omitted.

Actually, they are not. The article indicated that the experiment had been going for 166 days (164 days, but it was written two days ago). $10.99/500K=$0.00002198 per cubelet. 0.00002198 X 18.46M total cubelets sold = $405. $405/166 = $2.43/day.

The experiment has been running for a few months yes, but like I said, the feature to add or remove cubelets is new for version 3.0, released on April 17th. Check the Eurogamer article I linked to (also linked in the original article).

[deleted]

Re: Peter Molyneux may have just monetized trolling

#28
post #3

This is insane. This is literally just incrementing and removing a counter, and 22cans has become the middlemen for this.

Most games are just incrementing and decrementing variables. You can still derive pleasure from that.

Though in the case of Curiosity, I'd say you'd need a lot of imagination.

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