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Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

wars.sparklinlabs.com

21–30 of 43 posts

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#21

Awesome! Now just add first-person view, and a 3D map, and different weapon loadouts, and classes, and... I may be getting carried away.

Haha yeah, there's a lot I could do: Capture the Flag mode, player skins, Twitter/FB authentication to keep scores across games, various weapons, more powerups, ... I'll see how it goes :)

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#23
Quite funny, but (being in asia) it lags. It is visible when pressing a key and have somthing like 500ms delay before my avatar move. Maybe should you cheat me a little and make me believe my avatar has moved (even if he will continue to be in the butllet trajectorie and take damage).

I love the simple easy-zelda-top-view: it is easy to understand what's going on. It has also a very good cooperative feeling: when you meet a teammate, follow him, you will be stronger together. It's easy to understand :)

May I suggest to add a 2nd shoot (as in Realm of the Mad God). A shoot on right click (or space) that start a a basic shoot, but finish on an explosion. This super shoot would be limited by a long cooldown or a mana bar (or any kind of limitation).

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#24
post #5
post #3

Earlier quoted context omitted.

Nice project, kudos! Always interesting to see all those new Web tech knotted together for greater purposes . Do you have a public repo to browse your Coffee-scripts?

Just opened it up at: https://bitbucket.org/sparklinlabs/sparklinwars/ - Feel free to check it out and learn from it :)

Great little game, especially consider such a small amount of time was taken to write it. Also great that you'v'e released the source code. I can think of loads of very fun little multiplayer games you could write with this; for office lunchtimes, etc.

Great job!

P.S. I killed you earlier :)

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#25

Quite funny, but (being in asia) it lags. It is visible when pressing a key and have somthing like 500ms delay before my avatar move. Maybe should you cheat me a little and make me believe my avatar has moved (even if he will continue to be in the butllet trajectorie and take damage). I love the simple easy-zelda-top-view: it is easy to understand what's going on. It has also a very good cooperative feeling: when you…

The server is located in France and it's all TCP (because WebSockets) so the lag might get pretty bad. Like you say, client-side prediction would help a lot with hiding that. Right now I'm just doing some interpolation on the position (no extrapolation at all) so any latency > 200ms becomes quite noticeable.

A secondary weapon would be nice indeed :)

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#27
post #26

That was a fun start of the day, thanks so much for making this! I always wanted to make something similar on an RPG basis but never got around to do it...

Glad you had fun with it! :) - Speaking of Web-based multiplayer RPG, did you try Mozilla's BrowserQuest? http://browserquest.mozilla.org/

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#28
post #27
post #26

That was a fun start of the day, thanks so much for making this! I always wanted to make something similar on an RPG basis but never got around to do it...

Glad you had fun with it! :) - Speaking of Web-based multiplayer RPG, did you try Mozilla's BrowserQuest? http://browserquest.mozilla.org/

No, I didn't. Ah the tragedy: everything I want to do has been done before ;)

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#30
post #28
post #27

Earlier quoted context omitted.

Glad you had fun with it! :) - Speaking of Web-based multiplayer RPG, did you try Mozilla's BrowserQuest? http://browserquest.mozilla.org/

No, I didn't. Ah the tragedy: everything I want to do has been done before ;)

Make your own anyway and have fun doing it :)
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