A New Way to see Android Mobile Gaming Trends
devblog.heyzap.com
A New Way to see Android Mobile Gaming Trends
1–8 of 8 posts
Re: A New Way to see Android Mobile Gaming Trends
#2Re: A New Way to see Android Mobile Gaming Trends
#3I know these are just estimates, but 90m monthly actives on android alone seems unlikely for candy crush. Google play claims 10m-50m installs. Sounds like data is being extrapolated from a biased sample, unless play's data is regional.
Re: A New Way to see Android Mobile Gaming Trends
#4Re: A New Way to see Android Mobile Gaming Trends
#5I know these are just estimates, but 90m monthly actives on android alone seems unlikely for candy crush. Google play claims 10m-50m installs. Sounds like data is being extrapolated from a biased sample, unless play's data is regional.
Re: A New Way to see Android Mobile Gaming Trends
#6I know these are just estimates, but 90m monthly actives on android alone seems unlikely for candy crush. Google play claims 10m-50m installs. Sounds like data is being extrapolated from a biased sample, unless play's data is regional.
I just checked my app and the numbers for both monthly and daily actives appear to be about an order of magnitude too high. They are close if you just divide by 10 though. Maybe this is the case for all the apps? The rankings look like they could be right.
Re: A New Way to see Android Mobile Gaming Trends
#7I know these are just estimates, but 90m monthly actives on android alone seems unlikely for candy crush. Google play claims 10m-50m installs. Sounds like data is being extrapolated from a biased sample, unless play's data is regional.
We did calibrate on quite a few data points. I will think about normalizing for the above bias too
Re: A New Way to see Android Mobile Gaming Trends
#8I know these are just estimates, but 90m monthly actives on android alone seems unlikely for candy crush. Google play claims 10m-50m installs. Sounds like data is being extrapolated from a biased sample, unless play's data is regional.
I just checked my app and the numbers for both monthly and daily actives appear to be about an order of magnitude too high. They are close if you just divide by 10 though. Maybe this is the case for all the apps? The rankings look like they could be right.