Why STL? I'd wager OBJ is a much more common interchange format for 3D models.
OBJ is for 3D graphics, STL is for 3D manufacturing.
STL File Viewing
31–40 of 66 posts
Re: STL File Viewing
#32Yo github... while you're bothering, here are some other things that would be handy: * Visual STL diffs, maybe by coloring deleted/added triangles. Possibly with a viewer on gh-pages or on the /:username/:reponame/commits/:branchname endpoint? * DXF sucks, but yeah DXF rendering. * Maybe consider thingiview.js (which does not use WebGL) or possibly a WebGL equivalent viewer. Controlled rotation, zooming, camera repos…
LOL you talk about such features as if they're simple add-ons! Each is a huuuuge commitment from dev to maintenance. But yea, it'd be nice. GrabCAD is about as close to this as you get as far as implementing solid CAD stuff.
Re: STL File Viewing
#33Re: STL File Viewing
#34Yo github... while you're bothering, here are some other things that would be handy: * Visual STL diffs, maybe by coloring deleted/added triangles. Possibly with a viewer on gh-pages or on the /:username/:reponame/commits/:branchname endpoint? * DXF sucks, but yeah DXF rendering. * Maybe consider thingiview.js (which does not use WebGL) or possibly a WebGL equivalent viewer. Controlled rotation, zooming, camera repos…
Re: STL File Viewing
#35Yo github... while you're bothering, here are some other things that would be handy: * Visual STL diffs, maybe by coloring deleted/added triangles. Possibly with a viewer on gh-pages or on the /:username/:reponame/commits/:branchname endpoint? * DXF sucks, but yeah DXF rendering. * Maybe consider thingiview.js (which does not use WebGL) or possibly a WebGL equivalent viewer. Controlled rotation, zooming, camera repos…
Github is not going to support backend rendering of 3d files.
Re: STL File Viewing
#36I remember a few years ago Collada was quite the popular 3D file format. What are the latest trends in that field now?
Re: STL File Viewing
#37Yo github... while you're bothering, here are some other things that would be handy: * Visual STL diffs, maybe by coloring deleted/added triangles. Possibly with a viewer on gh-pages or on the /:username/:reponame/commits/:branchname endpoint? * DXF sucks, but yeah DXF rendering. * Maybe consider thingiview.js (which does not use WebGL) or possibly a WebGL equivalent viewer. Controlled rotation, zooming, camera repos…
LOL you talk about such features as if they're simple add-ons! Each is a huuuuge commitment from dev to maintenance. But yea, it'd be nice. GrabCAD is about as close to this as you get as far as implementing solid CAD stuff.
Re: STL File Viewing
#38Yo github... while you're bothering, here are some other things that would be handy: * Visual STL diffs, maybe by coloring deleted/added triangles. Possibly with a viewer on gh-pages or on the /:username/:reponame/commits/:branchname endpoint? * DXF sucks, but yeah DXF rendering. * Maybe consider thingiview.js (which does not use WebGL) or possibly a WebGL equivalent viewer. Controlled rotation, zooming, camera repos…
Re: STL File Viewing
#39Collada support pls.
Here, here's the specs for that pile of offal:
http://www.khronos.org/collada/
It's a shitty, bad, bloated, slow, rubbish XML format. It has accumulated so much garbage in the name of interop that it is overkill for >95% of applications, and parsing/generating it is really annoying. It's a solution in search of a problem.
Re: STL File Viewing
#40Yo github... while you're bothering, here are some other things that would be handy: * Visual STL diffs, maybe by coloring deleted/added triangles. Possibly with a viewer on gh-pages or on the /:username/:reponame/commits/:branchname endpoint? * DXF sucks, but yeah DXF rendering. * Maybe consider thingiview.js (which does not use WebGL) or possibly a WebGL equivalent viewer. Controlled rotation, zooming, camera repos…